Pheonix wrote:
On my end, I'm starting on the enemy sprites for my HotOHR game. It's going to have an enemy rank system in place, and instead of just using palette swaps to signify enemies getting stronger, I went with something slightly different if only because it let me keep on adding onto a sprite instead of drawing entirely new ones.
I wish more games did this. It makes the sense of progression so much more satisfying. I'm getting a strong Fire Emblem vibe from it and I'm not entirely sure why. Maybe because I found the class progression in that game really satisfying. Either way, this is a great way of going about it. I was going to redraw sprites for my game, but adding onto them is probably way easier as well as more consistent.
My pronouns are they/them
Ps. I love my wife











