That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Hello! Very neat.
Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.
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kylekrack: I like it. I think the mixed styles works.
Foxley: looks cool! Good at see at least one unreleased hotohr game is still kicking! The way that black 'overhead' overhangs that chasm without anything beneath it looks pretty odd though.
Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.
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kylekrack: I like it. I think the mixed styles works.
Foxley: looks cool! Good at see at least one unreleased hotohr game is still kicking! The way that black 'overhead' overhangs that chasm without anything beneath it looks pretty odd though.
Looks like you've fixed the one thing that I had issues with graphics-wise--the map graphics were great and then in-battle it's like... "aww, they're just walkabouts? so no huge goofy monsters then?"
These are a massive improvement--using a bigger sprite than 20x20 just lets things have way more personality to them.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
These are a massive improvement--using a bigger sprite than 20x20 just lets things have way more personality to them.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Mogri wrote:
That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.
TMC wrote:
Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.
Thanks for the advice!
Lol, Baghuetto
I can't really decide a favorite. It's more like favorites, because there are a few that I really like. Hmmm, it's between Mo-Moum and Strawbarbarian because of the great character in them, and Duckde because I just like it.
My pronouns are they/them
Ps. I love my wife
I can't really decide a favorite. It's more like favorites, because there are a few that I really like. Hmmm, it's between Mo-Moum and Strawbarbarian because of the great character in them, and Duckde because I just like it.
My pronouns are they/them
Ps. I love my wife





