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Super Slime
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 PostSun Feb 22, 2015 8:18 am
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That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.
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Metal King Slime
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 PostSun Feb 22, 2015 9:45 am
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Hello! Very neat.

Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.

---

kylekrack: I like it. I think the mixed styles works.

Foxley: looks cool! Good at see at least one unreleased hotohr game is still kicking! The way that black 'overhead' overhangs that chasm without anything beneath it looks pretty odd though.
Slime Knight
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 PostSun Feb 22, 2015 11:38 am
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Here's some stuff for the upcoming Pumpkin Warriors update. I'm mainly going to fix things that you guys complained about so be tuned!


Some new enemy graphics


The new battle graphics for the heroes
Metal Slime
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 PostSun Feb 22, 2015 3:34 pm
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Looks like you've fixed the one thing that I had issues with graphics-wise--the map graphics were great and then in-battle it's like... "aww, they're just walkabouts? so no huge goofy monsters then?"

These are a massive improvement--using a bigger sprite than 20x20 just lets things have way more personality to them.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Slime Knight
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 PostSun Feb 22, 2015 4:26 pm
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@FnrrfYgmSchnish totally agreed Grin
Slime Knight
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 PostMon Feb 23, 2015 6:05 am
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GENTLEMEN, BEHOLD!



SILHOUETTES!
Metal King Slime
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 PostMon Feb 23, 2015 6:22 am
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Valigarmander wrote:
GENTLEMEN, BEHOLD!



SILHOUETTES!


AMAZING! SILHOUETTES!


Heh, I am curious as to where you're going to go with this though Smile
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Slime
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 PostTue Feb 24, 2015 12:02 am
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Mogri wrote:
That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.


TMC wrote:
Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.


Thanks for the advice!
Metal Slime
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 PostTue Feb 24, 2015 6:30 am
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theonewithharpiesinit0126.png
theonewithharpiesinit0123.png
Giving something a shot here.
Slime Knight
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 PostThu Feb 26, 2015 9:50 am
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Some Enemy sketches which I drew by hand and then scanned.
Well... basically these are no graphics.. but they will be in The Pumpkin Warriors!



Tell me which one you like the most! ;D
Metal Slime
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 PostThu Feb 26, 2015 1:06 pm
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Burning Bob caught my eye first.
"One can never improve enough nor should one stop trying to improve."
Metal Slime
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 PostThu Feb 26, 2015 5:34 pm
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I think I like Yellowsaur most by a slight margin, he looks like a fat disgruntled lemon that's also a dinosaur.
Slime Knight
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 PostThu Feb 26, 2015 6:23 pm
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Yup. That's what he basically is Grin
Liquid Metal Slime
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 PostFri Feb 27, 2015 1:47 am
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Lol, Baghuetto

I can't really decide a favorite. It's more like favorites, because there are a few that I really like. Hmmm, it's between Mo-Moum and Strawbarbarian because of the great character in them, and Duckde because I just like it.
My pronouns are they/them
Ps. I love my wife
Slime Knight
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 PostFri Feb 27, 2015 2:01 pm
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I love the designs. My only complaint is it should be Strawbarian Gonk
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