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Metal King Slime
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 PostMon Jun 22, 2020 5:27 pm
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The timer was triggering a script that called "fade screen in"?
I see a lot of people trip over problems with multiple interacting scripts. Really need better debugging tools than the script logger.
A Scrambled Egg
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 PostMon Jun 22, 2020 7:00 pm
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Work in progress sprites for chubby flying dolphin NPCs.
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Working on some new expressions for Salom.
TMC wrote:
The timer was triggering a script that called "fade screen in"?
I see a lot of people trip over problems with multiple interacting scripts. Really need better debugging tools than the script logger.

The timer was part of the map's auto run script and was writing some map blocks in a loop for animation (I just replaced all of it with transparency layers and it looks better now), the Fade Screen script was triggered by talking to an NPC.

Edit: An updated demo is now available! This update fixes some bugs, alters a few graphics, and makes changes to the autosave system.

Demo V1.61 June 22 2020:

-Autosave now runs after every battle and each chest you open in addition to using doors.
-Redrew all rabbit NPCs.
-Updated all frog NPCs.
-Updated shadow effects in Blue Shrine exterior.
-Fixed some visual glitches during cutscenes in Burger Frog.
-Fixed glitches with apartment decorations not appearing.
-Fixed a glitch with Alana’s Dull skill chaining incorrectly.
-Fixed a couple of missing wallmaps.
-Fixed a respawning enemy bug in Bayswater Woods when entering from east side.
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostMon Jun 29, 2020 1:55 pm
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Work in progress: A "Fix the computer" mini game inside of Red Shrine.
On to the next areas of the game!!
Super Walrus Land: Mouth Words Edition
Liquid Metal King Slime
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 PostMon Jun 29, 2020 2:40 pm
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The mini game looks amazing!
Metal Slime
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 PostMon Jun 29, 2020 3:50 pm
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I'm getting VERY big "Pipe Dream" vibes from that minigame, and I love it! Smile
To friends long gone, and those I've yet to meet - thank you.
A Scrambled Egg
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 PostTue Jun 30, 2020 10:06 pm
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Thanks! There will be three levels of this mini game available to unlock different parts of that dungeon.

And of course instead of finishing that I went and worked on something else.

After Salom joins the party, Bob can borrow his phone to call buddies and check in. Make sure you've got a good signal before calling!
Super Walrus Land: Mouth Words Edition
Liquid Metal King Slime
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 PostWed Jul 01, 2020 12:06 am
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Tiny world-map Bob with the phone is super adorable.

I like this feature, but the sprites of Bob looking at the phone really make it work for me
A Scrambled Egg
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 PostWed Jul 01, 2020 5:52 pm
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Here's an example of Bob making a call from his buddy's phone. Also a look at the new menu icons!
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Making the Salom Phone a little fancier looking.
It will probably be skipped by most players but I think it's funny filling the game with Metal Gear style side conversations about anything and everything. Finishing some visual stuff and then I'll get to writing.
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostTue Jul 07, 2020 11:10 pm
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Each new hero who joins the party will hang out in every town you visit, doing their own thing while Bob explores and shops.
Some more additions to the game as a whole.
Super Walrus Land: Mouth Words Edition
Liquid Metal King Slime
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 PostWed Jul 08, 2020 12:26 am
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This is truly shaping up to be an epic game.
Love the style and the attention to detail.
A Scrambled Egg
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 PostWed Jul 08, 2020 10:42 pm
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Karina - A tapir who runs a restaurant in Flopsberg. She's Lucia's older sister and can give you hints on finding and completing side stories.
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Fun with Phones: Some characters will actually offer useful advice! Call Gus when you need advice regarding monsters in your area.
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Here's the kind of thing to expect when you give Lydia a call. 

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Thanks! I hope people like all the new weirdo characters.
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostFri Jul 10, 2020 10:02 pm
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Updating the basic turtle NPC sprites to have a more obvious beak. Work in progress on the limbs.
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Adding some more secret areas to the world map.
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Once you've become friends with Miffany you can pay her to deliver items anywhere you've got a signal! Of course, it's a little more expensive than going to a store.
I think this GIF is too big to post here as an attachment, but here's a way to annoy your friends - https://twitter.com/bobsurlaw/status/1281710070552825856

Yeah I realize I spelled SWEET wrong, whoops.
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostTue Jul 14, 2020 2:42 pm
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Putting out a few fires.
Here are a couple of trailers made by Pepsi Ranger!

Walthros: Renewal Trailer - Embark - https://youtube.com/watch?v=dxoKXuv3V_c

Walthros: Renewal Trailer - Watching TV - https://www.youtube.com/watch?v=b7vQHHI52Ys
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostSun Jul 19, 2020 2:50 pm
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I'm taking a forums posting hiatus for a while, but regular updates will continue to be posted to Twitter - https://twitter.com/bobsurlaw
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostTue Sep 01, 2020 10:44 pm
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Glob Man
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World Map - Renewal
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Original World Map
Hello people, I'm posting stuff. I'm sticking to this thread and the Feature Request thread though.

World map's complete! A handful of cities are still placeholders but here we are, Walthros' completed Odobenus Archipelago.

In comparison here's the final map from the original game too. Many of the areas are similarly shaped in the new game. Rodentia (east side) is the most changed in both shape and story role.

Also: Let's Talk Glob.

A tough but essential part of any storytelling is knowing when something needs to be cut. We say goodbye to Glob, the rocket-powered worm playable in the original Walthros.

The final act of Walthros: Renewal diverges heavily from the original and Glob's story no longer fit. I was planning to design a extensive city where you'd meet him, but I realized that I was only doing this because it was in the original.

Glob's story doesn't really fit the thematic structure of the rest of the game, and his story would slow the plot to a crawl right when it should be building to a climax. He'll still show up in a cameo at the Coliseum, where other abandoned ideas dwell.

The original game had 18 permanent heroes and it was very unwieldy to juggle them all. 10 were removed from the playable roster and 2 more were changed to temporary characters. 4 new characters were added, bringing us to 10 total permanent heroes.

Basically: Playing the original game from 1998-2002 won't really spoil anything for people playing Renewal. If you've played the original, thank you! You're in for a very different ride this time.
Super Walrus Land: Mouth Words Edition
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