A big guy with a big change: Dinosaur Giant now stands on two legs. There was difficulty with clipping through walls with his previous design, so I've given him a new look. He's way bigger than the other heroes still, and has sweatbands.
Super Walrus Land: Mouth Words Edition
I have not gotten too far into the current demo game, but it's making a good first impression. I like the fact that you can become better friends with other character is, and supposedly that unlocks quests and whatnot. That's a pretty cool feature. As for the playable characters, they sound interesting. I might have already said this, but it's so refreshing to see a game that has a cast of characters other than generic humans.
I haven't noticed any issues yet with targeting but I'll keep an eye out for anything weird!
Dinosaur Super: Leader of a group of do-gooders who sometimes get in trouble up to their necks. She uses attacks that damage enemy types (ghosts, machines, etc.) rather than elements. Another character who has undergone some major changes.
Super Walrus Land: Mouth Words Edition
Dinosaur Super: Leader of a group of do-gooders who sometimes get in trouble up to their necks. She uses attacks that damage enemy types (ghosts, machines, etc.) rather than elements. Another character who has undergone some major changes.
Super Walrus Land: Mouth Words Edition
I'd been putting off this part of the game because it involves building three entire heroes, but it's been a lot of fun working on these doofuses.
James: I've tested more extensively now and haven't seen any targeting/alignment issues.
Super Walrus Land: Mouth Words Edition
James: I've tested more extensively now and haven't seen any targeting/alignment issues.
Super Walrus Land: Mouth Words Edition
Oh wow, I hadn't even thought about having massive jumbo-sized hero sprites now that the sprite size limitations are all gone. That's really handy for having size differences between characters actually noticeable while also not making the small guys too small.
Looks like it works really well!
(I think these guys' new designs are only the second time I've ever seen anyone draw humanoid brontosaurus-type characters, now that I think about it.)
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Looks like it works really well!
(I think these guys' new designs are only the second time I've ever seen anyone draw humanoid brontosaurus-type characters, now that I think about it.)
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Giant out for a walk. It's tough to avoid him clipping through overhead tiles that were designed for Bob, but players won't normally be able to switch their party leader anyway.
Super Walrus Land: Mouth Words Edition
Super Walrus Land: Mouth Words Edition
Super Walrus Land: Mouth Words Edition
Animation test for Roland, a turtle inspired by Elton John. He fights using a keyboard and buffs up the party using different musical cues. When he reaches his weapon upgrade branch, you can choose between a piano and a synthesizer.
Super Walrus Land: Mouth Words Edition
Super Walrus Land: Mouth Words Edition
Updating character bios up through the current spot in the story. Here's Hank.
Super Walrus Land: Mouth Words Edition
Super Walrus Land: Mouth Words Edition













