This is a custom status screen for Viridian Dreams, with temporary artwork courtesy of a friend of mine. Right now it's just auto-filling all the relevant stats, names, and icons. The icon in the top-right represents someone's weight class, which determines what types of weapons they can use. This game will track each character's weapon ranks, which naturally increase with each completed mission depending on what equipment you set out with. Increasing your weapon ranks will unlock new abilities to use in battle, though I haven't implemented any yet :P
I've already run into a problem with this menu, but I'll post in the Q&A in a minute about that. Nevermind, I keep forgetting menus have bitsets now. My problem - an unwanted window of player input between {free slice} and {open menu(0)} - was solved by turning on the "Allow gameplay & scripts" and "Suspend player even if gameplay allowed" bits.
I still haven't put in a bug request, have I? I think a feature I'd get the most mileage out of would be some sort of new "custom spriteset", whose parameters (size, number of frames) are set by the user. These would be used by sprite slices and plotscripts that use them to make sprite animation easier.
That might be a little outrageous to ask for - I think I made a similar request in 2012, and it wasn't considered feasible at the time. I'll think of something else if it is too much.