New demo has been uploaded. http://www.slimesalad.com/forum/viewtopic.php?t=101
-Rewrote introduction.
-Lowered cost of healing spells, other minor balance tweaks.
-Lowered HP of Mr. Schtoyl and added a hint about how to defeat him in the previous room.
-Minor dialogue edits.
-Redrew battle sprites for Surlaw, Lanni, and all monsters excluding Mr. Schtoyl and his spores.
-Changed music in Surlaw's House.
-Added borders to textboxes and menus.
-Added/rewrote flavor text for lots of minor objects.
-Added text box profile pictures.
-Added appendix to the main menu that grows as you progress.
-Changed order of plot; Bob and Lanni no longer go straight to the Mad World after defeating Mr. Schtoyl. Current demo ends after Bayswater.
This is the version I originally planned to release at Halloween. It's not as long as I wanted it to be, but I'm still working on it regularly. Expect updates to be much more frequent.
Use the .exe included in the .zip file to play, it uses an OHR nightly version from a couple weeks ago.
Super Walrus Land: Mouth Words Edition
I'm liking how the storyline ties together your previous games, but a few of the songs were a bit...uh.
They set the mood very nicely, but there would be times when they would have a harsh pitch that would be kind of painful.
I think this has been brought up before, but it feels weird to receive no rewards from battles.
After recruiting Lanni and venturing into the Bird's building, I pretty much just started F4-ing through the henchmen battles.
Speaking of Lanni, he has an odd shadow that I do not understand.
It looks like there's a black rock following him in battle.
I've only just gotten to the lost cabin, but I'll be trying the rest of the game shortly.
Wonderful atmosphere, great conversations, much better art.
♪♪♪ Du du duuuu ♪♪♪
They set the mood very nicely, but there would be times when they would have a harsh pitch that would be kind of painful.
I think this has been brought up before, but it feels weird to receive no rewards from battles.
After recruiting Lanni and venturing into the Bird's building, I pretty much just started F4-ing through the henchmen battles.
Speaking of Lanni, he has an odd shadow that I do not understand.
It looks like there's a black rock following him in battle.
I've only just gotten to the lost cabin, but I'll be trying the rest of the game shortly.
Wonderful atmosphere, great conversations, much better art.
♪♪♪ Du du duuuu ♪♪♪
Lanni's shadow needs to be redone, it's one of the least satisfactory graphics in the game. I'm thinking of redoing his walkabout too, the legs are awkward.
The music probably works better if you have it low. It should be harsh, but not painful.
Glad to hear you're enjoying it, hopefully the cabin conversation doesn't turn you off of it.
Super Walrus Land: Mouth Words Edition
The music probably works better if you have it low. It should be harsh, but not painful.
Glad to hear you're enjoying it, hopefully the cabin conversation doesn't turn you off of it.
Super Walrus Land: Mouth Words Edition
A lot of the music comes from Silent Hill games. That's probably why it has some harsh tone to it.
I've been playing this on and off. The game is still fairly balanced, so props to that, and the dialogue is great. I'll have to be sure to finish up.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
I've been playing this on and off. The game is still fairly balanced, so props to that, and the dialogue is great. I'll have to be sure to finish up.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb



