guo wrote:
I'm getting major slowdown with just 3 pathfinding enemies on a map. It is a rather large and complex map, however.
That is actually rather surprising for just 3 enemies....
Unless there are a whole ton of other NPCs on the map?
I still have to finish and important optimization with how NPCs check for collisions with other NPCs (including all of them, not just the other pathfinding ones)
Would you mind sending me a copy of your game with a save file on that map? It might be a good test-case for whether or not my optimizations are working :)



