Workin on some Fire Emblem-esque sprites and seeing how I can make them work in a limited palette. I'm finding it very limiting.
My pronouns are they/them
Ps. I love my wife
But you managed to get the form/pose of the character across quite well. With just one problem: in the left frame the arm is nearly indistinguishable from the blade; it looks like the sword is much longer in that frame. Also, is the right frame is mid-step, it looks like one foot is being lifted/put down? I suspect that's a result of not having a lighter colour available to shade the shoe with?
I see what you mean. I love and hate how much every single pixel counts. It's simultaneously beautiful and aggravating. I tried to fix the issues. For the left frame, I just added a pixel of blue to the end of the blade, I think that fixes the length issue, although it may make the sword look wonky, I can't tell. On the right frame, I just moved his back foot a bit. It is just a step frame used for the idle animation.
I also drew up a more basic spearman, not intended to stand out as much. He may have a little too much blue, but I'm looking at him as temporary for now.
My pronouns are they/them
Ps. I love my wife
I also drew up a more basic spearman, not intended to stand out as much. He may have a little too much blue, but I'm looking at him as temporary for now.
My pronouns are they/them
Ps. I love my wife
I brought back my favorite character moment of the original Trytuges: There's an option to sleep at a super cheap inn room with grass and a campfire (it was actually indoors in the original.
However, Claire hates the smell of cat pee permeating the area so you can only sleep there over her dead body.
I didn't realize at the time how much sense this makes as a mercy setting. Healer down? You can rest at the inn more cheaply! She's also the least-likely character to die to chance or even bad tactics, statistically speaking. She has moderate HP, can be armored, and sits way at the back row (she's only First if all three other characters are dead, and whoever is First gets aimed at a little more than half the time).
Remeber: God made you special and he loves you very much. Bye!
65/90 creature graphics drawn
8/30 maps drawn
I'm making good progress. Here is a sneak peak at some of the maps.
Very nice detail there! Lots of details like this will really give this game some identity!
8/30 maps drawn
I'm making good progress. Here is a sneak peak at some of the maps.
Nathan Karr wrote:
I brought back my favorite character moment of the original Trytuges: There's an option to sleep at a super cheap inn room with grass and a campfire (it was actually indoors in the original.
However, Claire hates the smell of cat pee permeating the area so you can only sleep there over her dead body.
However, Claire hates the smell of cat pee permeating the area so you can only sleep there over her dead body.
Very nice detail there! Lots of details like this will really give this game some identity!
Remeber: God made you special and he loves you very much. Bye!
I really like the 2nd one.
Will it be a playable character?
He/She would make a really good hero design.
For the other two walkabouts, the darker outline color was almost not visible on my screen.
When I fist saw the image I thought the first one could do with a white T-shrit and red jacket.
So I stole your image and drew that:
Will it be a playable character?
He/She would make a really good hero design.
For the other two walkabouts, the darker outline color was almost not visible on my screen.
When I fist saw the image I thought the first one could do with a white T-shrit and red jacket.
So I stole your image and drew that:
Quote:
The tilesets don't all stack on top of each other nicely. This was the best fire tile I could find for the job.
Yeah, they're not really intended to be used with layers for the most part (the world map tiles are pretty much the only exception, since there was so much they had to be split into two tilesets... though a lot of the dungeon stuff can be mix-and-matched without much trouble since it's almost all on black backgrounds.)
This does remind me, though, that I completely forgot to include a campfire tile in any of the town sets. Maybe a well or some rocks with one of the animated fire walkabouts sitting on top of it -- I'm thinking the fireplace one, but shifted up a few pixels so it sits more in the upper/middle of the tile rather than at the bottom -- could work as a non-transparency-weirdness alternative?
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
marionline wrote:
I really like the 2nd one.
Will it be a playable character?
He/She would make a really good hero design.
For the other two walkabouts, the darker outline color was almost not visible on my screen.
When I fist saw the image I thought the first one could do with a white T-shrit and red jacket.
Will it be a playable character?
He/She would make a really good hero design.
For the other two walkabouts, the darker outline color was almost not visible on my screen.
When I fist saw the image I thought the first one could do with a white T-shrit and red jacket.
I made a few changes based on your ideas. The red jacket and white shirt looks great! Let me think about it for a few days then I'll post my versions.
These are the 3 playable heroines of the game. The player chooses which one to be.
Sheryl
Likes: skateboards, horror movies, livin' large
Dislikes: school, snow, people who borrow things and don't return them
Rubia
Likes: video games, going on vacation, her boyfriend
Dislikes: waking up early, black licorice, her mom
Constance
Likes: jigsaw puzzles, collecting postcards, cute stuff
Dislikes: talking on the phone, getting a haircut, sports fans
Foxley wrote:
I've got about 30 sound effects made in FamiTracker so far, I'll try to get closer to 50 done and release them in .ogg and also the whole Audacity project file in case anyone wants to pitch shift or modify them.
Oh, awesome! I haven't actually imported any sound effects yet and was considering using the OHR's default sounds and/or my usual lineup of personal SFX made in SFXR.
FnrrfYgmSchnish wrote:
Maybe a well or some rocks with one of the animated fire walkabouts sitting on top of it -- I'm thinking the fireplace one, but shifted up a few pixels so it sits more in the upper/middle of the tile rather than at the bottom -- could work as a non-transparency-weirdness alternative?
Hmmm...I've already got a regular well intended to be used as a well on the same screen, but using a fire walkabout is still worth considering. I could even just draw a log or two on the bottom half of the walkabout, not like 3 colors is a hard limit in this compilation (Wizardbeth's walkabout cheats, for example).
In other news, I changed Thriff's palette quite a bit - made him two medium-dark browns for hair and clothes instead of the darkest brown and gray I could find, also made his skin pale instead of yellow.
Remeber: God made you special and he loves you very much. Bye!
If it's not too late to join this, I'd like make a submission of my own. I was thinking about making what would be a game show set in a haunted house where you'd run around the house looking for objects to defeat the monsters with. Think kind of like The Monster Squad meets The Running Man.













