TMC wrote: Also, I when it comes to the randomisation of item positions, are there certain locations that they're more likely to be? I thought I found the axe several times in the shed. Now hat I replay the game several times the randomisation, together with playing on a harder difficulty does make it more interesting.
Certain items have fewer locations than others, but the axe shouldn't be anymore likely in the shed than say, the vest in the bed.
Quote: That explains it. Actually, it seems that the Dude can't even hit the invisible man (at least, I haven't managed to hit him after about 50 attempts), so if you don't have the right item, you're stuck and have to Alt-F4.
I made another attempt to get through the game without battles; almost managed. It doesn't seem too hard.
That's kinda the invisible man's ability, not getting hit. It is rather pointless to drive this point home by having a battle where nobody hits nobody, so I upped his damage and accuracy.
Quote: What do you mean by slower? The battles are turn-based. They don't attack at all, at least not in very easy mode.
All of their speed settings are lower than the players speed settings is what I'm getting at.
Quote: Aww, but it's much nicer if the game is self-referential and self-consistent rather than meaningless.
Point taken, I changed it to a generic butler.
Quote: My mistake. You start with 7 sandwiches and can pick up more. (Would be nice to see how many you picked up).
Done.
Quote: Seems to be an engine bug.
BTW, don't forget that you left debug keys enabled.
Ah, great, I thought using the distribute option disabled those automatically.
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Quote: So... there would still be bosses you have to kill?
I think that with that mechanic you may be better off skinning the game to be about controlling a run-away truck hurtling through city streets or something of the sort, to make it more intuitive.
It's basically what Newbie Newtype said. Although less guilt towards the player and more towards the character.
Maybe it's easier to understand what I'm getting at via crude mockup:
http://www.mediafire.com/file/7m0kjswy9pbdsvp/stardartle_kitami.zip
Anyway, as much as I hate to suggest it, I think that the deadline probably should be extended since it seems like quite a few games need it, and I'd kinda like to continue my work on Star Dartle if people think the concept works well enough. And I really don't have enough time today or tomorrow to perfect it.