MorpheusKitami: OK, I just played though
Dr Moonlight's Happyworld. I really enjoyed it! Interesting monsters, fun exploration, and puzzles.
There's not much randomness to the game, but it's a nice touch, especially the random start to the intro (but I think there are only two options? A couple more would be nice)
I finished the game twice; the first time I thought I defeated all the enemies (though maybe I got confused and missed one), and the second I was trying to do it without fighting any, but still killed two. I didn't get a bonus round; what do you have to do for that, get through the house without battles?
I found it very easy. I only died twice: the first time to the Shadow because I just tried punching it, and the second time to your instant-death trap, which I was not at all upset about; it seemed very appropriate. However, it occurs to me now that the contestant you start with is probably actually a difficulty setting? I didn't try all the different contestants and compare them. Maybe that's why I found it so easy: I beat it with the blackbelt and bodybuilder. I guess I should try again, then.
It's very strange that half of the enemies never even attack you, plus one (the invisible man) that has (as far as I saw) a 100% miss rate (or was there a reason for that?). I can't understand why you did that. Also, a lot of the enemies had so much hp that you just had to hold down space to hit them 20 times. It was nice that most of the enemies had multiple solutions. That's what made it so easy: I didn't have to pick up the special weapon for a monster before fighting it, and I had heaps left over at the end. I still don't know what the necromnicon is for. Also, I was expecting to encounter Terry. Was the demon in the white mask Terry?
Speaking of which, it was a bit annoying that there's no feedback when you eat a sandwich, not even a sound effect. Still, I'm glad that you didn't use the engine's built-in spell target picker, I don't think it would have fit. But it's very easy to work out that you can just stuff yourself with sandwiches.
It seems like different contestants start with different numbers of sandwiches. Is that intentional, or a bug? I thought the intro says you start with 12 or whatever the number is.
I know that you already moved down a lot of the enemy graphics, but their names (over the attack target cursor) still overlap the battle UI, so it would be better if they were lower
Typos:
"among it's three floors"
"Our large number cash prizes"
"Without an inherit flaw"
The intro says that contestants start with a pistol and 15 lead slugs, but I was quite confused to find that I only had the slugs. I initially assumed it was a mistake, and that I had to find the gun myself (and that's why I died). Maybe you could give the player a pistol in their inventory, which can't be equipped and does nothing, or which is equipped in a slot that doesn't do anything.
BTW, aside from one joke, Dr Moonlight doesn't come across as German, if that was the intention.
When you kill the shovel of the gravedigger it fades out twice (well, one and a half times); is that because it gets hit by an on-death attack which resets the death animation? Off the top of my head I'm not sure how to fix that.
Quote: But how about if the true goal wasn't just to count how many escaped, but to let all of them escape?
Then there wouldn't be any powerups?