Is it possible yet to have percentages over 100% when checking stats in attack chains? The absence of that's tripped me up in the past, and checking hard stat values isn't very flexible.
https://twitter.com/ffeenixcks
Virtuous Sword wrote:
How about, when importing a graphics file and choosing the palette, using the number keys to choose the palette?
I thought, "sure, that's only one line of code, I'll do it immediately". Well, to my surprise it wasn't. And while I was at it I noticed several bugs, and bad mouse handling all over the place.
It's done now, and you can use the mouse to select the palette too (and you can also access the palette browser from there).
Still have another bug to fix, though...
Virtuous Sword wrote:
For slices, I would like it if changing position, height or width disables 'fill parent' automatically.
That was something that was annoying me too. I implemented it, though it took me a whole week because I got distracted with some work on the slice editor (almost all of which is so trivial that noone will notice and I've already forgotten what it was)
Here's a strange one (more of an interface issue than a request):
Bale uses menus for conversations, and since a textbox is usually showing at the same time as the dialogue options, I set the menu's anchor point so that it shows below the text box. This is to prevent the menu overlapping with the dialogue. Quite often a menu can have many dialogue options visible at once.
The problem is that in custom when I am editing menus that have their anchor point set in the lower portion of the screen the menu items go "off screen", ie below the visible part of custom.exe's window. Resizing does not remedy this. It's not a problem in game.exe as the menu scrolls to compensate.
vvight.wordpress.com
Bale uses menus for conversations, and since a textbox is usually showing at the same time as the dialogue options, I set the menu's anchor point so that it shows below the text box. This is to prevent the menu overlapping with the dialogue. Quite often a menu can have many dialogue options visible at once.
The problem is that in custom when I am editing menus that have their anchor point set in the lower portion of the screen the menu items go "off screen", ie below the visible part of custom.exe's window. Resizing does not remedy this. It's not a problem in game.exe as the menu scrolls to compensate.
vvight.wordpress.com





