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Liquid Metal King Slime
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 PostMon Sep 18, 2017 7:06 pm
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The interactive part.
Thinking a few in the npc filled areas.
Metal King Slime
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 PostTue Sep 19, 2017 12:58 pm
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What's a box funded area? You're taking funding?

I take it that the game still doesn't really have a backstory. But you can still flesh out the setting of a game without adding a backstory by putting objects into it that tell you more about the places you're exploring, such as by putting furniture in a home to show it's lived in, or adding some artifacts from a previous event like a broken door, or a sign giving directions, or an axe near some cut trees, etc.
Or you could decide to just focus on the gameplay rather than exploration
Liquid Metal King Slime
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 PostTue Sep 19, 2017 6:50 pm
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I'm not sure why my phone typod so badly but I meant npc filled areas. Not box funded.
I corrected my post.
Liquid Metal King Slime
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 PostTue Sep 19, 2017 9:02 pm
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unrelated, but I figured I'd post it here anyways;
I updated my website!
Hurray!

www.spoonweaver.com
Liquid Metal King Slime
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 PostTue Sep 19, 2017 9:36 pm
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That reminds me, my Mom tells me she still plays Slimeomancy often. If you ever make a sequel, she will be thrilled.
Liquid Metal King Slime
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 PostThu Sep 21, 2017 2:03 am
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I'm planning a slimeomancy sequel
I may get RMZ to update the graphics and such.
I haven't spoken with him about it at all yet though.
Metal King Slime
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 PostWed Sep 27, 2017 2:27 am
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That would be nice! I'd really like the see the level editor become a bigger draw - I hope we can make it easy for people to share the levels that they create. The editor was brilliant, but I think the engine needs to catch up to support that kind of feature.

Someone pointed out in a comment that the Cat In Box download link is wrong:
https://spoonweaver.blogspot.co.nz/p/cat-in-box.html
The blog pages for the games don't have all the links that the front page of the site do.
I see the twitter and email links in the page footer go to your resume instead! You've got a working twitter link in the header

I'm curious, do 000webhostapp.com not allow using your domain name (spoonweaver.com) other than as a redirect? I guess they charge extra?
Liquid Metal King Slime
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 PostWed Sep 27, 2017 12:41 pm
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Ha thanks
I'll try to fix all that soon


And yes, it's an extra charge. The site really doesn't get enough attention to warrant the extra price.
Liquid Metal King Slime
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 PostFri Apr 13, 2018 3:09 am
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Tim-Tim20000.gif
Still slowly making tim-tim 2.
Metal Slime
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 PostFri Apr 13, 2018 5:57 am
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Hey Spoony, hmu if you need a playtester!
vvight.wordpress.com
Liquid Metal King Slime
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 PostFri Apr 13, 2018 1:51 pm
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I'm not at that point yet, but I'll keep you in mind.
I'll honestly likely do a "public" slimesalad testing before launching on steam and such considering the number of people that have already offered to playtest.
Assuming this project ever gets to that point V
Metal King Slime
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 PostFri Apr 13, 2018 1:57 pm
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Depends. Do you want to be able to boast that you worked on a game for five years, or are you going to give up on that and complete it early?!
Liquid Metal King Slime
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 PostSat Apr 28, 2018 7:03 pm
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Instead of a picture I decided I'd post a snip of code this time.
Will it be as exciting? Unlikely!
Do I care? ...well yea I care.


Code:

#--v--lava-block------------

script,lavaBlock,begin
variable(npcb,npcbb,,npcccc, bloccc, iii,blox,bloy,blocclayer,gob)

npcb:=150
######152

for (iii,0,NPC copy count (npcb)-1,1) do, begin

npcbb:=npc reference (npcb,iii)

blox:=npc pixel X(npcbb)
bloy:=npc pixel Y(npcbb)

for (blocclayer,0,4,1) do, begin

npcbb:=NPC at pixel(blox+10,bloy+10,blocclayer)
gob:=get NPC ID (npcbb)

if (gob==8,or,gob==9,or,gob==10)
THEN ( playsound(3)
create npc (npcccc,npcx(npcbb),npcy(npcbb)+1)
change NPC ID (npcbb,130)
)

end

end



end

#--^--------------
#--v--lavablock-fire-effect------------

script,lavaBlockFireEffect,begin

variable(npcaa,npca)
npca:=151
npcaa:=npc reference (npca,0)

if (NPCextra(npcaa,extra1)==1) then ( destroynpc(npcaa) )
if (NPCextra(npcaa,extra1)==2) then (set npc direction (npcaa, right),setNPCextra(npcaa,extra1,1))
if (NPCextra(npcaa,extra1)==3) then (set npc direction (npcaa, down),setNPCextra(npcaa,extra1,2))
if (NPCextra(npcaa,extra1)<<1) then (set npc direction (npcaa, left),setNPCextra(npcaa,extra1,3))
put npc ( npcaa,heropixelx(0),heropixely(0))

end

#--^--------------

#--v--lock-doors----

script,lockDoors,begin
variable(npcb,npcbb,,npcccc, bloccc, iii,blox,bloy,blocclayer,gob)

npcb:=155


for (iii,0,NPC copy count (npcb)-1,1) do, begin

npcbb:=npc reference (npcb,iii)
blox:=npc X(npcbb)
bloy:=npc Y(npcbb)

if (NPCextra(npcbb,extra1)<>2) THEN ( setNPCextra(npcbb,extra1,2) , write pass block (blox,bloy,15) )

end


end



#----------------------------------
#-------156
##if (getNPCID(THING)==156) THEN (arrowon:=1,uparrownpc:=getNPCID(THING))
##------
##
##GLOBAL (gkey)
##
##   if (getnpcid(uparrownpc)==156)
##   then ( usedelay:=10
##   if (gkey>=1) then (
##   set tag (15,on) , gkey:=gkey--1, keyArrow
##   destroynpc(156),destroynpc(156)
##   write pass block (npcX(155),npcY(155),0)
##   destroynpc(155) )
##   else( cancelArrow )
##   )
##
#-------156
##script,keyArrow,begin
##Alter NPC (107,NPCstat:picture, ##keypicnumber## )
##changenpcid(NPC reference (50),107)
##arrowInUse:=10
##playsound (12)
##end
#----------------------------------


#--^-------------




EDIT: I'm actually mostly posting this because I did the scripting on the go and I'm using slimesalad to send this to myself.
~I already sent it to myself in a PM, (more than once). I'm just being paranoid with the number of times I'm sending it.
And I dunno, figured it might be neat to see? ...maybe?
Liquid Metal King Slime
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 PostSat Apr 28, 2018 7:41 pm
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Now I am really curious to see this script in action :)
Metal King Slime
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 PostSun Apr 29, 2018 9:58 am
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This doesn't compile, right? It shouldn't.

On the other hand, lava is always good.
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