Thank you! I'm at work currently, but later I'll see how it matches up with what TMC found.
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So, I hadn't considered concerns about community members not wanting to make some of their old games available, which was a mistake. It's a major archiving ethical issue, so I want to address it head-on.
I think it's in the public interest to keep as much around as possible, even (and especially) out-of-date games and the embarrassing joke stuff, for the sake of documenting a relatively unknown slice of gaming history. Although games like Thanksgiving Quest or AXLE RPG (to bring up a direct example of a game you made, RMZ) are poor and probably outside good taste in some places, I think they speak to the attitudes and norms of online gaming communities in 2003-2004 better than any editorial that could be written. So I would hope those sort of games could be included with the understanding that the goal of the collection is historical.
That said, I understand and am sensitive to requests not to include things, either for commercial/intellectual property reasons or because something might reflect poorly. God knows I have an old internet trail I've spent time cleaning up. I do not want to proceed forward with this project without the community being comfortable with it and buying into it.
I've asked around in archiving circles, and there are a few ideas that I think would be appropriate.
I want to make the ability to opt out of public hosting for games as clear as possible – both now pre-emptively and later once the games are hosted. Since it's unfeasible or even impossible to contact the author of every game, the steps for requesting removal would need to be visible. (I would still hope to retain copies of things non-publicly for the sake of preservation 50 years from now.) I'm no longer convinced the Internet Archive is the right host for the project since that would abdicate control of the takedown request process and non-public content, though it would still be important to use their Emularity software to play the games on the web.
For these reasons, I think it might be appropriate to turn the reins of this project over to TMC. You're more embedded in the community, would likely be able to provide near-to-long-term hosting and asset management under your own control, and could respond to concerns like the ones Wobbler and RMZ raised more quickly.
I don't want to burden you by suddenly showing up and giving you a digital free puppy (you get to feed it and clean up after it!), because you probably have enough on your plate. But since it sounds like something that you already have a strong interest in and have already been developing tools for, I hope you'd be interested in picking up what I have done so far.
It's mostly groundwork right now, and I have about 10% of the Castle Paradox archives account for, so I would be able to hand over what's completed and help you hit the ground running fairly easily. I'm eager and glad to help with Emularity configuration, making sure the database translates well to a discoverable web format, and archival best practices/etc. questions, but based on what it looks like you've done so far, I think you're better equipped to deal with the project on a day-to-day basis.
(And you can retrieve copies of games and their metadata more efficiently than I can by hand! It might even be possible to complete this before my own expectation of "mid-April.")
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So the short version: I'm hoping TMC could take control of the project to make it more responsive to the community's interests, and if you would like to opt out of including some or all of your games, those concerns are seriously noted. (Though please consider allowing games to stay in for historical reasons.)