"Anybody that wishes to understand the arcane brochure more quickly should follow me to the station so you know where it is; be warned that I must make room in my day to inquire the University of Bakak about matters."
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Sharn tries to puff herself up a bit before dealing with Boots. He was nice enough at times but Sharn knew he was a very shady character and, when she could, she preferred to deal with him as such.
"Boots!" she said. "What do you have for me today?" As she asked she twiddled a gold piece in her hand in as fancy a way as she could.
"Boots!" she said. "What do you have for me today?" As she asked she twiddled a gold piece in her hand in as fancy a way as she could.
"Now that ees more 'ow I remember eet." Cece giggles at the map and related mishap. "I suppose eet ees time for me to leave as well." If she hasn't taken her money yet, she'll be sure to do so now. "I see the sign, I never theenk I get the job..." she says with a worried expression
"I 'ope we leeve up to the expectation."
She doesn't say it, but she's sure most of them will. Rasvim and Petrol were real heroes today. Bobo seemed enthused about the job, wherever he got off to. Kailyn seemed willing to get his hands dirty, and sometimes that actually meant work. The other nobles, despite their attitude, seemed helpful.
There were really only two bad apples in the bunch. Cece had imagined it would be a very easy affair.. splashing water on things and saying "That way to the door!" while the grateful peasants ran. She'd never thought about the choking smoke, the confusion, or someone being immobilized and needing a lift.
Of course, she also never thought there'd be some lunatic acting like a bird. That girl is trouble, no doubt about it. It's lucky she didn't decide to peck someone's eyes out. Gods, we'll probably be bunking together at the station... is 5 GP a day worth losing your eyes over? And the greed... the blatant thievery.. she's everything wrong with street magicians.
Cece realizes she's been standing there thinking too long. She adjusts her daggers and clomps down the stairs to catch up with Normin. It's still early in the day and there's a lot to do.
"I 'ope we leeve up to the expectation."
She doesn't say it, but she's sure most of them will. Rasvim and Petrol were real heroes today. Bobo seemed enthused about the job, wherever he got off to. Kailyn seemed willing to get his hands dirty, and sometimes that actually meant work. The other nobles, despite their attitude, seemed helpful.
There were really only two bad apples in the bunch. Cece had imagined it would be a very easy affair.. splashing water on things and saying "That way to the door!" while the grateful peasants ran. She'd never thought about the choking smoke, the confusion, or someone being immobilized and needing a lift.
Of course, she also never thought there'd be some lunatic acting like a bird. That girl is trouble, no doubt about it. It's lucky she didn't decide to peck someone's eyes out. Gods, we'll probably be bunking together at the station... is 5 GP a day worth losing your eyes over? And the greed... the blatant thievery.. she's everything wrong with street magicians.
Cece realizes she's been standing there thinking too long. She adjusts her daggers and clomps down the stairs to catch up with Normin. It's still early in the day and there's a lot to do.
Arcadia simply nods at Kailyn's words, biting her tongue until he leaves. At the map mishap she simply laughs before taking her gold and leaving. Arcadia will then head home, stopping to purchase horse feed and groceries for herself and her staff. She returns home to drop everything off before collecting what she may need and then heading out to meet up with the study group.
Kailyn
The artist furrows his brow. he clearly wants to take the offer. "Well... I suppose I could miss a few classes now and then... Okay! I'll do it!"
He offers his hand for Kailyn to shake. "My name is Piter Strifeshock, and it is a pleasure to accept your patronage".
He asks for Kailyn's address, and says that he needs to run back to his dormitory and collect his paints and sketch-pads.
He seems giddy with barely-contained excitement.
Sharn
Boots' eyes light up when he sees the gold in Sharn's hand, but immediately he begins acting strangely. "What do I have for you? A hug of course!"
When he gets close he whispers "Be cool!" in a desperate tone that implies she is supposed to understand what he is talking about.
The man that was listening to Boots' bad jokes is a tall half-elf. He immediately puts Sharn on edge. He is dressed in the same shabby clothes you might expect to see on any low-class ruffian or mercenary, but his hair looks like it was cut and styled by a professional, and his chin is perfectly clean-shaven. His hands do look really calloused though, so perhaps he is not some kind of Royal Judge Narc in disguise.
Arcadia
Cassia seems happy to see the new supplies. Nobody had been going hungry, but the larder shelves had been getting a little bare lately.
Cassius has been cleaning the gutters on the roof-- clearly a sign that he is desperately bored. He climbs down and asks Arcadia if she will be taking Fleetfoot out today, and if she says "no" he will ask for permission to ride Fleetfoot out to the Outskirt Fields and back again for exercise.
Team Bad Noodle Lane
Normin and Cece (any anyone else who wants to go to headquarters right now) find their way to Bad Noodle Lane, and locate the address on the card attached to the key.
Bad Noodle Lane is a small winding street that connects Sausage Row and King's Row (those being the two major roads that cut through the Poor Quarter)
The neighborhood is a bit run down, but certainly not the worst in the Poor Quarter. It is centrally located, just a tiny bit on the "Unburning" side of the line. You only have to walk about one block north to reach a place where you could get arrested for lighting a match.
The surrounding buildings are an eclectic mixture of medium-sized apartment housing, small old run-down houses with no yards, and obscure struggling businesses that can't afford to rent space in Marketday
The Headquarters building is a very old building made of brick and seasoned wood. Despite its obvious age, it looks very sturdy and well-maintained, even if it needs a fresh coat of paint.
It is two stories tall. There is a heavy door in the front at ground level with no steps-up or porch. There are no other windows visible on the lower level. The second floor has some high narrow windows.
It looks dark inside, but after Normin unlocks the door, some simple magical lights come on inside.
Downstairs are two rooms. The front room is completely empty, with no furnishings at all.
The back room has a table and a few miss-matched chairs, but the room is dominated by a pile of large carved stones. Each of them is shaped like a steep pyramid with a blunt top. They all stand about 4 feet tall, and look heavy.
There are 9 Alarmstones in all.
8 of them have relatively simple arcane carvings on them, and in bright red paint they have the words "TOUCH AND SPEAK FOR HELP" neatly lettered in a different language on each side, Common, Elvish, Dwarven, Draconic
The last Alarmstone is different. It has far more arcane carvings on it, and there is no other lettering on it. A rolled up scroll is balanced on the top of this one.
From the front room, there are stairs that lead up to the second floor. The second floor has 2 bunkrooms and two washrooms. Each bunkroom contains 2 bunk-beds, so between both rooms there is a total of 8 beds. The bunkrooms have a lot of empty space, as if they used to contain more bunks that were removed. There are also several wooden wardrobes in each bunkroom.
In the back of the Alarmstone room downstairs is a door that leads to attached stables in the back. It does indeed have six empty horse stalls, and a large high-roofed empty central space that might have once been intended to park a coach or a wagon. The Stables have a large back door, easily big enough to drive a vehicle through. It is sealed from the inside with a heavy cross-bar.
The artist furrows his brow. he clearly wants to take the offer. "Well... I suppose I could miss a few classes now and then... Okay! I'll do it!"
He offers his hand for Kailyn to shake. "My name is Piter Strifeshock, and it is a pleasure to accept your patronage".
He asks for Kailyn's address, and says that he needs to run back to his dormitory and collect his paints and sketch-pads.
He seems giddy with barely-contained excitement.
Sharn
Boots' eyes light up when he sees the gold in Sharn's hand, but immediately he begins acting strangely. "What do I have for you? A hug of course!"
When he gets close he whispers "Be cool!" in a desperate tone that implies she is supposed to understand what he is talking about.
The man that was listening to Boots' bad jokes is a tall half-elf. He immediately puts Sharn on edge. He is dressed in the same shabby clothes you might expect to see on any low-class ruffian or mercenary, but his hair looks like it was cut and styled by a professional, and his chin is perfectly clean-shaven. His hands do look really calloused though, so perhaps he is not some kind of Royal Judge Narc in disguise.
Arcadia
Cassia seems happy to see the new supplies. Nobody had been going hungry, but the larder shelves had been getting a little bare lately.
Cassius has been cleaning the gutters on the roof-- clearly a sign that he is desperately bored. He climbs down and asks Arcadia if she will be taking Fleetfoot out today, and if she says "no" he will ask for permission to ride Fleetfoot out to the Outskirt Fields and back again for exercise.
Team Bad Noodle Lane
Normin and Cece (any anyone else who wants to go to headquarters right now) find their way to Bad Noodle Lane, and locate the address on the card attached to the key.
Bad Noodle Lane is a small winding street that connects Sausage Row and King's Row (those being the two major roads that cut through the Poor Quarter)
The neighborhood is a bit run down, but certainly not the worst in the Poor Quarter. It is centrally located, just a tiny bit on the "Unburning" side of the line. You only have to walk about one block north to reach a place where you could get arrested for lighting a match.
The surrounding buildings are an eclectic mixture of medium-sized apartment housing, small old run-down houses with no yards, and obscure struggling businesses that can't afford to rent space in Marketday
The Headquarters building is a very old building made of brick and seasoned wood. Despite its obvious age, it looks very sturdy and well-maintained, even if it needs a fresh coat of paint.
It is two stories tall. There is a heavy door in the front at ground level with no steps-up or porch. There are no other windows visible on the lower level. The second floor has some high narrow windows.
It looks dark inside, but after Normin unlocks the door, some simple magical lights come on inside.
Downstairs are two rooms. The front room is completely empty, with no furnishings at all.
The back room has a table and a few miss-matched chairs, but the room is dominated by a pile of large carved stones. Each of them is shaped like a steep pyramid with a blunt top. They all stand about 4 feet tall, and look heavy.
There are 9 Alarmstones in all.
8 of them have relatively simple arcane carvings on them, and in bright red paint they have the words "TOUCH AND SPEAK FOR HELP" neatly lettered in a different language on each side, Common, Elvish, Dwarven, Draconic
The last Alarmstone is different. It has far more arcane carvings on it, and there is no other lettering on it. A rolled up scroll is balanced on the top of this one.
From the front room, there are stairs that lead up to the second floor. The second floor has 2 bunkrooms and two washrooms. Each bunkroom contains 2 bunk-beds, so between both rooms there is a total of 8 beds. The bunkrooms have a lot of empty space, as if they used to contain more bunks that were removed. There are also several wooden wardrobes in each bunkroom.
In the back of the Alarmstone room downstairs is a door that leads to attached stables in the back. It does indeed have six empty horse stalls, and a large high-roofed empty central space that might have once been intended to park a coach or a wagon. The Stables have a large back door, easily big enough to drive a vehicle through. It is sealed from the inside with a heavy cross-bar.
Before leaving the tavern, Normin grasps a few bits of food to ration them later. Once arriving at the address, Normin hands the key to Cece, which also has the address attached as a reminder.
He takes a brief glance at the alarmstones, which have self explanatory messages attached- then the more obscure device at the end, after setting down the bucket nearby. Of course, Normin takes a few moments to cast both detect magic and identify to fathom some level of understanding of its power.
Once he is done, he states, "Well then, shall we begin our studies?"
He will take an hour to both learn the spell and help any others learning. Since the writing is written in common, he opts to help those understand any unfamiliar words and pronunciations that are lost to them, as well as any meaning of phrases; Normin suspects that as long as the reader understands the text well, the better it can impart divination onto their minds.
Once he is finished helping for the day, he will announce, "I told Kari to send a message to the academy of my coming, and I can't assume she hadn't. I will return later in the evening."
EDIT: Remembered that I can only learn an hour at a time
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
He takes a brief glance at the alarmstones, which have self explanatory messages attached- then the more obscure device at the end, after setting down the bucket nearby. Of course, Normin takes a few moments to cast both detect magic and identify to fathom some level of understanding of its power.
Once he is done, he states, "Well then, shall we begin our studies?"
He will take an hour to both learn the spell and help any others learning. Since the writing is written in common, he opts to help those understand any unfamiliar words and pronunciations that are lost to them, as well as any meaning of phrases; Normin suspects that as long as the reader understands the text well, the better it can impart divination onto their minds.
Once he is finished helping for the day, he will announce, "I told Kari to send a message to the academy of my coming, and I can't assume she hadn't. I will return later in the evening."
EDIT: Remembered that I can only learn an hour at a time
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
The scroll on top of the special Alarmstone describes it as the "Stationstone". He reads over the instructions, and then confirms them with his own identify spell.
The Stationstone is enchanted with what seems to be a more powerful and elaborate variant of the Message spell.
If someone touches one of the Alarmstones and speaks, their voice will be heard through the Stationstone, even if the stones are separated by great distance. Someone standing next to the Stationstone can then touch it and reply to the person using the Alarmstone.
The Stationstone has glyphs that can be touched to give the listener awareness of the exact location of the currently active Alarmstone, similar to the Locate Object spell.
There are also glyphs on the Stationstone that can be touched to mute a specific Alarmstone if needed.
The enchantments seem to be a little more complicated than they need to be, but that is probably to make them powerful enough and to avoid blocking or interference from other magic.
Big Hat Normin proves to be an apt teacher, and his assistance and explanations allow the others studying with him to learn more quickly than they would ahve on their own.
Those of you who learn the spell now understand that it is a slightly bastardized version of Create Water, although the method of memorizing it is rather strange.
You only need to speak the verbal component, wave one hand to form the somatic component, and it should create 10 gallons of water at a point in range, or a shower of rain-drops over a 30 foot radius. The maximum range is 30 feet. You cannot destroy water with it. You can use it as many times as you wish in a day, but unlike a regular cantrip, it has a 10 minute cooldown before it can be cast again.
Is it time to test the spell?
The Stationstone is enchanted with what seems to be a more powerful and elaborate variant of the Message spell.
If someone touches one of the Alarmstones and speaks, their voice will be heard through the Stationstone, even if the stones are separated by great distance. Someone standing next to the Stationstone can then touch it and reply to the person using the Alarmstone.
The Stationstone has glyphs that can be touched to give the listener awareness of the exact location of the currently active Alarmstone, similar to the Locate Object spell.
DM wrote:
This is your "dial 9-1-1" emergency system
There are also glyphs on the Stationstone that can be touched to mute a specific Alarmstone if needed.
The enchantments seem to be a little more complicated than they need to be, but that is probably to make them powerful enough and to avoid blocking or interference from other magic.
DM wrote:
Anyone with an Intelligence Modifier of +0 or better can learn the Create Water spell at the end of this 1-hour study session. If you have Int modifier -1 or worse, you will have to study for one more hour tomorrow.
Big Hat Normin proves to be an apt teacher, and his assistance and explanations allow the others studying with him to learn more quickly than they would ahve on their own.
Those of you who learn the spell now understand that it is a slightly bastardized version of Create Water, although the method of memorizing it is rather strange.
You only need to speak the verbal component, wave one hand to form the somatic component, and it should create 10 gallons of water at a point in range, or a shower of rain-drops over a 30 foot radius. The maximum range is 30 feet. You cannot destroy water with it. You can use it as many times as you wish in a day, but unlike a regular cantrip, it has a 10 minute cooldown before it can be cast again.
DM wrote:
at least that is how the Pamphlet says it is supposed to work. We shall see how it actually works when somebody tries it ;)
Is it time to test the spell?
Ebald retrieves his money, quite pleased with himself. Not having any other terribly pressing matters going on in his life at the moment he decides to head to the headquarters with some other members of his party so he can examine it and gloss over the pamphlets study group. All this mention of the University brings mixed memories for him, but most of all he hopes he doesn't have to see that dirty, no good assistant headmaster.
the quirky recurring villian of the ohr community
the quirky recurring villian of the ohr community
Normin casts create water at the darkness.
When Cece expresses alarm at her lack of results, Normin takes a moment to clarify, "My dear, it is not the accent or how well you say the word that matters, only that you understand what the word means. You could bark like a rat for all I know, as long as you let the words convey their meaning."
Needing to test the spell himself prevents him from leaving to head to the university just yet, though he will once the opportunity presents itself, already having handed the key to Cece.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
When Cece expresses alarm at her lack of results, Normin takes a moment to clarify, "My dear, it is not the accent or how well you say the word that matters, only that you understand what the word means. You could bark like a rat for all I know, as long as you let the words convey their meaning."
Needing to test the spell himself prevents him from leaving to head to the university just yet, though he will once the opportunity presents itself, already having handed the key to Cece.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
"Who's your friend?" asked Sharn as she pocketed her coin. "He looks fancy."
He's going to kill you, said a voice in Sharn's head she chose to ignore.
Not wanting to stand around and meet new and dangerous people, Sharn thought up a plan. "Anyways Boots, you know I'm looking for more then a hug." As she said this she grabbed firmly on Boots' manhood. She squeezed a bit hard as revenge for the time Boots honked her boob. "Come on let's go inside."
He's going to kill you, said a voice in Sharn's head she chose to ignore.
Not wanting to stand around and meet new and dangerous people, Sharn thought up a plan. "Anyways Boots, you know I'm looking for more then a hug." As she said this she grabbed firmly on Boots' manhood. She squeezed a bit hard as revenge for the time Boots honked her boob. "Come on let's go inside."
Petrol would spend an hour studying the water spell with Normin. After that he would go back to the judge's office and spend the rest of the day running errands.
On the way, he'd spend some time in the market looking for supplies. Just based on today's exercise, he thinks it'd be super helpful to have a small wagon or wheelbarrow around to more easily move people out of burning buildings. A grappling gun would be great to have too, if those existed. (Grappling guns are awesome just by principle, second only to hookshots.)
On the way, he'd spend some time in the market looking for supplies. Just based on today's exercise, he thinks it'd be super helpful to have a small wagon or wheelbarrow around to more easily move people out of burning buildings. A grappling gun would be great to have too, if those existed. (Grappling guns are awesome just by principle, second only to hookshots.)
"Capital!" With his new artist hired, Kailyn heads off to deal with other business, mainly strolling through the poor area, getting himself acquainted with the area so that he'll better be able to move around should the need arise. He gives Ursula his address so that she can head in ahead.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl



