Arcadia jumps when Sharn speaks. When did she get here?
"Arcadia Hallow" she tells the other girl in her best noble woman voice. "We should probably catch up to the others …er, what was your name?"
Arcadia looked at the others in the distance who were all gathered around, seemingly discussing something.
"Arcadia Hallow" she tells the other girl in her best noble woman voice. "We should probably catch up to the others …er, what was your name?"
Arcadia looked at the others in the distance who were all gathered around, seemingly discussing something.
Kailyn laughs and says, "That, my friend, is a greatsword, and perhaps a bit much for my delicate frame. No worries though, good shopkeeper, I shall find a sword cane elsewhere." He gives the man a dashing smile and continues on his merry way (without even checking if the others are following).
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
"Sharn of course. You knew that. I've been here the whole time." Sharn laughed. "Yea, ha. Funny stuff. The others? Oh look we caught up with them. Ha ha ha." Sharn was trying very hard to act like she was having a fun time. Was the old lady after her? Who was this Arcadia lady? How had she found the others so quickly? Sharn bit her lip. Everything's fine, she told herself. That lady didn't die. This fancy lady seemed harmless. The other's were all likely just bumbling idiots. "Heh," Sharn laughed at the idea of them all being idiots.
The group approaches the Smokefields.
The close, tall buildings gradually give way to open spaces, and Sausage Row begins to twist a bit as it starts to rise uphill. The Smokefields are build atop a rocky irregular ridge that separates the north edge of the city from the desert plains.
The architecture of the Smokefields is a dramatic shift. Stone steps crisscross the craggy hills, and low stone walls are everywhere, some built with obvious purpose, but others in locations that make no sense, and all of them built no taller than a halfling's chin. The walls are insignificant beneath the tents. Everywhere are tents, some small, some colossal, stained black by the smoke, only showing white where they have been patched and repaired after a thousand tiny accidental fires.
But what commands the most attention is the smell of the air-- yes, there is smoke, but this place is the kitchen of the whole city. The smells are many kinds. Yes, there are abbotoir smells, smells of decay, but they are pushed back and overwhelmed by the good smells, the wonderful delicious smells.
Cece shows the others exactly which side-path to take to reach the tents of the Outer Bakak Fine Meats & Sausages Company
The close, tall buildings gradually give way to open spaces, and Sausage Row begins to twist a bit as it starts to rise uphill. The Smokefields are build atop a rocky irregular ridge that separates the north edge of the city from the desert plains.
The architecture of the Smokefields is a dramatic shift. Stone steps crisscross the craggy hills, and low stone walls are everywhere, some built with obvious purpose, but others in locations that make no sense, and all of them built no taller than a halfling's chin. The walls are insignificant beneath the tents. Everywhere are tents, some small, some colossal, stained black by the smoke, only showing white where they have been patched and repaired after a thousand tiny accidental fires.
But what commands the most attention is the smell of the air-- yes, there is smoke, but this place is the kitchen of the whole city. The smells are many kinds. Yes, there are abbotoir smells, smells of decay, but they are pushed back and overwhelmed by the good smells, the wonderful delicious smells.
Cece shows the others exactly which side-path to take to reach the tents of the Outer Bakak Fine Meats & Sausages Company
There are numerous tents in the Outer Bakak Fine Meats & Sausages complex, but the main one is obvious. It stands 3 stories tall. In some places the complicated scaffolding of wooden frames that forms the skeleton of the structure pokes through the canvas. Smoke gently streams up through various vents in the upper extremities.
There isn't much activity right now. Just a metallic scraping noise from one of the smaller tents that might be someone sharpening knives...
And there are three tiny Kobold urchins playing in the dirt. They are all wearing dresses made of potato sacks, and they have bright patches of dried paint on the scales around their heads and necks. One of them is holding a large wad of matted hair. All three watch the newcomers with alert curiosity.
There isn't much activity right now. Just a metallic scraping noise from one of the smaller tents that might be someone sharpening knives...
And there are three tiny Kobold urchins playing in the dirt. They are all wearing dresses made of potato sacks, and they have bright patches of dried paint on the scales around their heads and necks. One of them is holding a large wad of matted hair. All three watch the newcomers with alert curiosity.
The one with green and yellow paint gently thumps her bundle of hair in the dirt. She is muttering inaudibly.
The one with blue and pink paint points an accusing finger at the hairball and loudly declares "I have a dolly too! My dolly is BETTER! My dolly is a real live cat!" She glares into Rasvim's eyes as she says this, and then she repeats the words several more times, making defiant eye contact with the other strangers one after the other.
The one with blue and pink paint points an accusing finger at the hairball and loudly declares "I have a dolly too! My dolly is BETTER! My dolly is a real live cat!" She glares into Rasvim's eyes as she says this, and then she repeats the words several more times, making defiant eye contact with the other strangers one after the other.



