
Mon May 30, 2016 3:33 am
Basically, I did estimates on how long certain parts of this part of the game project would take to complete, both to know how much time per week I would need to commit to, and also to prevent myself from overscoping. With that, I made an easily doable, <10 hour/week schedule to work on game stuff and just chip away at it.
And that's completely fallen through: I've gotten less done in the last 2 months than I have in the first few weeks of March. So based on my estimates, at this point I'm either going to rush out something that's not even really playable, or drop out. I work 40 hour weeks, have a hellish commute and will be going back to school soon, so I can't make up the time that I didn't commit to, which will leave many goals unmet.
I'm by no means giving up on this project, it's really important to me, but I'm ready to accept that an arbitrary time limit on getting this part of it done isn't going to work out, given the circumstances. Which is fine! It still pushed me to get a lot done, for a short while at least.