After having a ominous dream, the main character wakes up to find a strange book lying on the floor of their house; he goes to his friend's house, since this friend apparently knows all about strange books of this nature (especially since he has three magic books just lying around for times like this). As is the norm for this type of game, these two are half of a group of chosen heroes, and that entails going around getting crystals to fight off a generic evil. The hero gets one of these aforementioned books; I went with the necromancer one, but as charbile mentioned there's no reason given as to why you can't just go out with all three. The plot goes forward with that sort of acceptance by the characters. Near the end you get a fish.
As said in the download description, this is very much a newbie game. The main character's really not that useful offensively, seeing as all his attacks are pathetic and cost MP to use while his friend starts out with 2 attacks a turn and eventually gets free elemental damage. The necromancer class, however, gets a pollen spell, which can easily be used to completely shut down anything that looks like it poses a threat. This is useful, as this game seems to have absolutely no middle ground between enemies that are of no threat whatsoever and enemies that have the capacity to kill characters in one shot.
Dungeon maps (and most of the maps that aren't just towns) are way too big for what's in them (read: not much). The one dungeon area that isn't sprawling suffers from the worst encounter rate I think I've seen, and the fact that it's also combined with a 'puzzle' (really just going to symbols on the four corners of the area, then going into whirlpools in the hopes the one you go into matches up with said symbol) doesn't help. Any dungeon that I resort to going through with the kill all enemies debug tool just ain't cool.
Worth mentioning is the temple at the end of each dungeon segment, which consists of a series of battles that ends with a boss... and then another, larger boss. First time that happened it honestly caught me off guard, even if the boss in question was a bit of a wimp in the end once I shut it down. I wouldn't say this sort of thing is the worst idea, since it provides a decent capstone to each segment of the game, but some way to back out of it (even if that would mean doing the whole thing over again) would have been nice.
Graphics are about what you can expect from a newbie game; pillow shading, flat backgrounds with scribbles for details, and generally mediocre graphics abound. The enemy graphics get marginally better by the final area, but not by much. The water tiles in the pier area are neat, though. Music's oddly chosen, with high-quality music jostling with MIDIs [most blatant in the opening area, where you go from something with ominous vocals, but have a midi for the battle theme and one of the default midis for a victory theme.
I liked the parts of it that were rompy; can't say the same for the parts I had to resort to debug keys for.
1. Paladin Traducer 2. The War on XMas
3. Fridge Racer 4. Devs Like Waffles
5. Charbile's Lovely Home 6. Ghost's Towns
7. Allu in the Demon's Cave 8. Return
9. Teekee 10. Martin Van Buren, Monster Slayer
11. The Element of Power
12. Lab Rat 13. Painted Space
14. Phlan 15. MrNintendo1's Michael Jackson Dancing
16. Linear Quest II 17. Time Twister




















