Teekee by FnrrfYhmSchnish
Going to have be honest and get one thing out to begin with: if I didn't know there were bits beyond the house, I would've just given up before ever figuring out how to get out. There's your first problem.
The game doesn't have a proper intro, just popping you into the cat's house, where you fight bugs, interact with stuff, and jump up onto things (that last one is the best part of the game, and really sells the whole being a cat thing). Eventually you figure out how to get outside, ending with you judging beer in !Germany and getting sucked in by the nose of a head-shaped spaceship (???). The second half of the game's one big non-sequitur, and even just the barest of introductory exposition could have helped alleviate that.
As for the whole game part of this... it's alright. The game suffers from the typical fnrrfian curse of having too much pointless stuff put in, made even more aggravating by the fact that one of the few things that was actually important (the one door you could actually open to the outdoors) had no descriptive text whatsoever until you actually got into position to open it. The other areas were a little better at this, but even the two outdoors areas (the area outside your house and !germany) had a lot of extraneous stuff in them, and were the battles not triggered by on-field NPCs they would have been incredibly tedious to get through; good job on not going that route.
One of the gimmicks is the time of day changing as you play. All I saw it change was some of the enemies in the house and the palette, while I thought that something would happen that would actually let me outside the house after I ended up sleeping through to the second day. The enemies thing is neat; the palette stuff could be done more intelligently, seeing as reading the text when it was 3AM ingame was a pain. Maybe it could actually be used for something important, too.
I'm not certain on the battles. Teekee has a fair amount of abilities, some cruder than others, but beyond using the healing ability once or twice they never seemed all that useful to me. The two non-special attacks seemed interchangeable; apparently one is more influenced by defense than the other, but the difference never felt that useful. You get a partner in !germany - I got the crocodile, but I have to assume you'd get the pig if you're not a jerk and actually go along immediately with the voting - but you never have to fight a battle after that point, making the whole thing seem a bit pointless. I fought one enemy in the last area, but given how much time it took it hardly seemed worth it.
The enemies have a lot going on with them, to the point that the one(s) I fought in the last area could almost be said to be doing too much. High defense AND status effects AND summoning enemies AND [there's probably another thing I'm forgetting here] just seems to be stacking a lot onto one entity. A lot of the stat-reducing attacks, or what I'm assuming are stat-reducing attacks, don't say what stat they're reducing.
Of course, it doesn't really matter, seeing as the game doesn't require much more than your basic attack, but it's worth considering.
Graphics are your typical fnrrf; cartoony and generally pulled off well. The writing still feels cruder than it needs to be, given the tone of the opening area, but I can't expect much else from this guy. The way it's structured makes me feel that were this to be worked on more it'd continue in the random events plot direction, and I'm unsure if I can condone that.
tldr:
<TheGiz> A cat-life simulation would've been fine, maybe even great but he had to get greedy and drag intergalactic bullshit into it
2 bugs I encountered (beyond the enemies):
1) sometimes the random enemies triggered twice? Think there's a script on the wiki that prevents that.
2) after the 'this bit ain't complete' text, Teekee walks incredibly slowly.
1. Paladin Traducer
2. The War on XMas
3. Fridge Racer
4. Devs Like Waffles
5. Charbile's Lovely Home
6. Allu in the Demon's Cave
7. Teekee
8. Martin Van Buren, Monster Slayer
9. Lab Rat
10. Painted Space
11. Phlan
12. Linear Quest II