I'm currently a bit undecided about the visuals to implement in my game, so I thought a poll might be interesting to get some opinions ;D
1. Top-down 3/4
The well known projection from most SNES RPGs.
Advantages:
- Free roaming fells more or less "free"
- Familiar
- 4 diectional moving -> more freedom -> good spatial feel
Disadvantages:
- Smaller Sprites (Scale the sprites up too much and the viewport becomes claustrophobic)
- Player might feel less connected to his characters
Some examples:
Tales of Phantasia (SNES)
Phantasy Star IV (Mega Drive / Genesis)
2. Side-view
Like in Sorcerian, Faxanadu or Vakyrie Profile.
Advantages:
- Stronger connection to the characters
- Can be more detailed and scaled up without getting too claustrophobic.
- Gameplay can be more streamlined to limited control schemes
Disadvantages:
- Almost no spatial feel, navigation lacks "depth".
- Navigation in a bigger world might become tedious.
Some examples:
Valkyrie Profile (PS)
Sorcerian (DOS)
Cadash (Mega Drive / Genesis)
Unreal (Amiga)
This wouldn't affect the "RPGieness" of course, so battle will be turn based somehow, making a sidescroller will not result in the game being a platformer or an action game, I'm only thinking about the visuals here.
Any Input would b appreciated ;D



