Hey, you lot forgot the dev logs!
I guess this is approximately the morning of the 3rd full day in many time zones.
Day 1 & 2:
Have been slowly discussing ideas with Ichiro via PMs, but this time I have very little in the way of ideas; he's provided some breif snippets but doesn't seem confident enough to elaborate them. Obviously nothing is done on the game.
We did say that we would set an artificial deadline to try to create some kind of prototype in the next few days.
I went back and started replaying Sword of the Samurai looking for ideas. I think that game is begging for remake. The concept is great and it was well researched, but it's really let down by execution, largely due to technical limitations. It's a strategy-roleplaying game glued together with 4 minigames which is quite badly lacking in variety and witha lot of missed opportunities. Anyway, I don't want to remake it and I don't think I gained anything for our game out of this.
I guess this is approximately the morning of the 3rd full day in many time zones.
Day 1 & 2:
Have been slowly discussing ideas with Ichiro via PMs, but this time I have very little in the way of ideas; he's provided some breif snippets but doesn't seem confident enough to elaborate them. Obviously nothing is done on the game.
We did say that we would set an artificial deadline to try to create some kind of prototype in the next few days.
I went back and started replaying Sword of the Samurai looking for ideas. I think that game is begging for remake. The concept is great and it was well researched, but it's really let down by execution, largely due to technical limitations. It's a strategy-roleplaying game glued together with 4 minigames which is quite badly lacking in variety and witha lot of missed opportunities. Anyway, I don't want to remake it and I don't think I gained anything for our game out of this.
Wow oh wow. I'm not fond of the grid pattern of the trees, but otherwise it's great. But I'm not sure how to read that that bridge; is it a rail line? The scale of the stone steps (and cliffs in general) also seems absurd, maybe it's not intended to be on that tileset?
Day 3:
This was one seriously unproductive day. But I've pitched two games to Ichiro, one based on his starting point. I don't really have time to do much on the game over this weekend anyway; it wouldn't be a disaster if we don't start soon. I'm starting to think the two-week (or 15 days?) deadline may not be so bad.
Day 3:
This was one seriously unproductive day. But I've pitched two games to Ichiro, one based on his starting point. I don't really have time to do much on the game over this weekend anyway; it wouldn't be a disaster if we don't start soon. I'm starting to think the two-week (or 15 days?) deadline may not be so bad.
Day 4:
Some back-and-forth discussion on the game design. Reached the point of being able to start on the game in theory, although pretty much every detail is up in the air. Searched around the net for reference material.
Day 5:
Today I actually worked on the scripting for some hours, as well as related slice collections, icons, etc. No gameplay mechanics implemented, just some visual and UI stuff. Next time more important stuff can go in.
However, there's still way too much left to nail down. Spent a while sitting down and thinking about the game but managed to come up with very few ideas. I think what would really help at this point is some single existing game to copy the main ideas from. There are strong inspirations, but it's a bit of a mash-up of several different games and it seems dubious to copy their designs directly.
Some back-and-forth discussion on the game design. Reached the point of being able to start on the game in theory, although pretty much every detail is up in the air. Searched around the net for reference material.
Day 5:
Today I actually worked on the scripting for some hours, as well as related slice collections, icons, etc. No gameplay mechanics implemented, just some visual and UI stuff. Next time more important stuff can go in.
However, there's still way too much left to nail down. Spent a while sitting down and thinking about the game but managed to come up with very few ideas. I think what would really help at this point is some single existing game to copy the main ideas from. There are strong inspirations, but it's a bit of a mash-up of several different games and it seems dubious to copy their designs directly.
Day 6:
Was a busy day today, so no free time for the game. Going to bed early to catch up on sleep.
I'm moving house over the weekend and won't even have internet access for several days, so the plan is to get the game playable in the next few days and then we can add in content/graphics over the weekend without having to communicate. (Not that I'll have much time over the weekend.)
Was a busy day today, so no free time for the game. Going to bed early to catch up on sleep.
I'm moving house over the weekend and won't even have internet access for several days, so the plan is to get the game playable in the next few days and then we can add in content/graphics over the weekend without having to communicate. (Not that I'll have much time over the weekend.)
Ooooh, as soon as Mr. Spoonweaver enters the contest the rules change to give him an advantage. And seriously, nearly TWO fucking months? Ridiculous! If I had entered the contest, I'd be outraged at this change. You can't have people workin towards the end-game and then move the goalposts on 'em. Go fuck yourself! Go fucking fuck yourself!
I did reduce the deadline extension a bit.
The idea that I would change things based on my participation isn't that unbelievable. However, that's not what took place.
The change was a way to make a month long contest that had work going on all month instead of just the last two weeks.
The idea that I would change things based on my participation isn't that unbelievable. However, that's not what took place.
The change was a way to make a month long contest that had work going on all month instead of just the last two weeks.



