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Slime Knight
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 PostSun Apr 26, 2015 6:15 pm
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perfect.
Liquid Metal Slime
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 PostSun Apr 26, 2015 10:57 pm
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Matokage wrote:
Froginator wrote:


Wonderbears. Just little weirdos.





My pronouns are they/them
Ps. I love my wife
Slime Knight
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 PostMon Apr 27, 2015 5:14 am
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You're right but,
Slime Knight
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 PostFri May 01, 2015 11:50 am
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fixed run animation.


an unfinished idle animation.


Bounce-pad like thing.

New Animations!
Slime Knight
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 PostFri May 01, 2015 3:58 pm
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One of the many ways to die.

Last animation for today!
Liquid Metal King Slime
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 PostFri May 01, 2015 5:22 pm
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You do good work! I like your art style, and I am impressed at how you are pumping out these animations.

Have you figured out exactly how many animations you are going to need? Do you know what % of the artwork you have finished so far?

Froginator wrote:

fixed run animation.


I absolutely live the way he pumps his arms.

I was thinking his legs might look a little better if the front leg does not go quite as far forward as the back leg. The front and back legs go forward the same amount, so the feet look a lot like each other in the most extended frames.
Slime Knight
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 PostFri May 01, 2015 6:00 pm
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Thanks Grin ! I'm always open for suggestions! I will do that. Could take a little longer than previous animations, because I'm probably going to finish the ones I've started, and then I'm going to fix the run animation which will also take a while because I'll probably have to redo the color-work, but I'm totally gonna do it! The actual animations can be finished in just a few hours. I'm working with templates I make myself when not having enough time for an actual animation. That means I just have to create a new layer over the template and then just draw the character over the premade "skeletons". It's pretty easy using flash, but you can also utilize programs such as paint.NET if you don't wanna pay the Adobe CC. When I'm done animating I export the animations as .PNG sequences, and color each frame in Photoshop. That's where most of the time is consumed. I probably made less than 1% of all the animations in the game. From this guy it's kinda like 25%. Artwork whise it's about 8% I guess. But I'm making progress! Me and my good friend Enola are probably going to realease a demo exclusively on SlimeSalad, where you can beat one level and defeat a boss. Due to the fact that we are only two people working on an HD Unity 2D game this could take a while, but it will happen!
Red Slime
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 PostWed May 06, 2015 4:31 am
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I've found that Unity 2D was over-complicated for making a simple 2D game, but if it works for you by all means use it. As for the scripting part of Unity I believe the only available languages are Javascript and C#, both of which I know nothing of. (It seems as if C# isn't as C-like as I would hope)
reinterpret_cast<ClassB>(a);
Slime Knight
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 PostWed Jun 03, 2015 5:09 pm
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The characters!
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