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A Scrambled Egg
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Hans Stinkman 2015 Voting Thread NOW WITH RESULTS 
 PostWed Mar 04, 2015 1:11 am
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The Hans Stinkman Smellgame Contest has closed and five brave souls out of sixteen volunteers lived to tell the tale and released some kind of games I haven't played yet.

The winner will get $20 if the games aren't all terrible.

LET'S VOTE.

The Games

These three were made by rebels who struck out on their own without letting my story ideas guide them:

Teekee - Fnrrf shows us that you can make a game about cats without those cats being creepy looking.
Gun Pigs - Last year's champion Sheam Kennedy shoots the pork.
Crusty's Heyday - Kyle produces a game that may or may not be about clowns, there aren't screenshots posted.


The Rule Four Heroes: Twelve players entered the realm, all but two crapped their pants. Rule Four Heroes were required to make a game that I wrote a terrible story synopsis for. See the original thread for the stories!!

The Noodle Within - Mogman's kawaii cop drama rolls in the mud.
Who Left All These Clowns Here? - Giz was the first man to join the contest and received the best game title. There's clowns in here.

The Vote

Play the five games and list them in order from BEST to WORST. Scores are for suckers. That's all. Voting ends whenever it's convenient so get to it you bozos!


Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostWed Mar 04, 2015 1:12 am
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If anyone's still planning on ever finishing their unreleased games, let me know. I know Pepsi is with Stomach My Pal. Otherwise, those title and story ideas are getting recycled next year.
Super Walrus Land: Mouth Words Edition
Liquid Metal Slime
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 PostWed Mar 04, 2015 4:44 am
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BEST

-Teekee
This one was most enjoyable to play for me. I liked all the puns used for enemy naming. Graphics were the best by far and the animation for the cat flying across the screen was great. The story was very different than RPGs I've seen leaving me wanting more. I hope this game expands in to something more. I really did exploratory games with little direction like this. My only wish is that there was a run button. Maybe add an energy meter and run button for the cat so you can get around faster and avoid dense groupings of enemies.

-Who Left All These Clowns Here?
I really liked the intro to this game. The three-directional spread shooting was neat. I liked the melting effects on the clowns. I think my favourite part was the coins, reminded me a lot about River City Ransom (One of my all time favourite games). Had there been more time to develop a playable story I think this one could be very great.

-Crusty's Heyday
The intro was pretty funny. I do like a good pun. The gameplay was fairly basic and could have been refined a lot more. I think this was a very good shooting game considering that I think it was Kyle's first time attempting projectiles and all that jazz. I suggest speeding up the rate the cannon moves side to side as well as have the targets shoot back. I think this game could be expanded by following the captain and crew on some crazy treasure hunting sea voyage, then have events in which krakens attack, another ship attacks, etc... which allows you to take control of the cannon and shoot up some bad guys. This could be a neat sort of game if expanded on (maybe the man overboard could survive and become your nemesis).

-The Noodle Within
To me this looked like a real winner. I think it would have actually been up in my top two had the game worked for me. I attempted the game twice on normal mode. Each time I happened to expend my energy such that I had a negative amount of energy. Logically I went to the hotel to sleep, but none of the sleep related options were selectable since they all told me I had too little energy to proceed with the action selected. I guess I was too sleepy to sleep. This is probably a minor fix but I decided not to attempt the game a third time since I may accidentally cause my energy to drop in to the negative and have this happen once more.

WORST

I decided not to rate my own game.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal King Slime
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 PostWed Mar 04, 2015 5:24 am
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The Wobbler wrote:
If anyone's still planning on ever finishing their unreleased games, let me know. I know Pepsi is with Stomach My Pal. Otherwise, those title and story ideas are getting recycled next year.


I'm still planning on finishing my released game, but I don't mind if the name goes back into the pool too. Call it a sequel, a remake, alternate interpretation. It's a great name and it deserves all it can get.
Super Slime
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 PostWed Mar 04, 2015 7:40 am
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sheamkennedy wrote:
Logically I went to the hotel to sleep, but none of the sleep related options were selectable since they all told me I had too little energy to proceed with the action selected. I guess I was too sleepy to sleep. This is probably a minor fix but I decided not to attempt the game a third time since I may accidentally cause my energy to drop in to the negative and have this happen once more.


Haha whooops

I had a check for minimum energy on all your actions. I forgot to exclude resting. This is fixed now, all part of my evil plan to inflate my download count. If you decide to give the fixed version a go, please let me know.

Related: I had intended for energy to cap at 100. Sleeping actually gives you like 250 energy. I decided this was probably for the best. There's still a maximum energy requirement for resting -- you can't sleep above 30 energy (40 with pajamas) -- so there's that, at least.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal Slime
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 PostWed Mar 04, 2015 3:33 pm
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Mogri wrote:
sheamkennedy wrote:
Logically I went to the hotel to sleep, but none of the sleep related options were selectable since they all told me I had too little energy to proceed with the action selected. I guess I was too sleepy to sleep. This is probably a minor fix but I decided not to attempt the game a third time since I may accidentally cause my energy to drop in to the negative and have this happen once more.


Haha whooops

I had a check for minimum energy on all your actions. I forgot to exclude resting. This is fixed now, all part of my evil plan to inflate my download count. If you decide to give the fixed version a go, please let me know.

Related: I had intended for energy to cap at 100. Sleeping actually gives you like 250 energy. I decided this was probably for the best. There's still a maximum energy requirement for resting -- you can't sleep above 30 energy (40 with pajamas) -- so there's that, at least.


Cool. Ill give it another go in a few days when I have time.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
A Scrambled Egg
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 PostWed Mar 04, 2015 11:11 pm
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No penalty on anyone doing bugfixes, you dudes know what you're doing.
Super Walrus Land: Mouth Words Edition
Liquid Metal Slime
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 PostThu Mar 05, 2015 12:31 am
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The Wobbler wrote:
No penalty on anyone doing bugfixes, you dudes know what you're doing.


Woo!
My pronouns are they/them
Ps. I love my wife
Liquid Metal Slime
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 PostThu Mar 05, 2015 3:08 am
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I'm like 40 minutes into TeeKee and having a really great time. I love how I was pleasantly surprised playing it and how great it's been since I started. I hope to vote by end of the weekend if all goes well, but this game is seriously fun.
Check out Red Triangle Games!
Metal King Slime
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 PostSun Mar 08, 2015 6:44 am
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I haven't had time to play the games yet, hurt my back shovelling snow and don't particularly like sitting up straight for that long at the moment. I'm gonna get to it though, I'm super looking forward to it.
Metal King Slime
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 PostThu Mar 12, 2015 5:18 am
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Clown2.00065.png
Screenshots in no particular order. From the blooper reel: I accidentally did "SetSliceVelocity" rather than "SetSliceVeolcityY". The result? A never ending flying carpet of bananas sailing to the east.
gunpigs0000.png
Just the thumbnail hurts! The rest of the game doesn't look like this, but you have to read this to know the controls! You couldn't design a better torture if you tried
teekee0001.png
Said no cat, EVER
crusty0013.png
It doesn't look like it standin still, but moving that water *WILL* induce seasickness. Dunno if that's a good thing or bad!
noodlewithin0001.png
I associate more with the pig than with the cop.
And now I've had time! Gonna keep my thoughts brief, reviews are for chumps:

#1. The Noodle Within
Feels the most like it's achieving what it's trying. Kinda broken (Had "Filing returns" pop up for stacking weights a few times, bar was closed but still let me do stuff, bar was closed and shouldn't have been closed) but the core concept is fun and the noodliness gets away from the trashy side of the dating sim genre.

#2. Teekee
Really nice graphically. Would've liked the jumping onto the couch to be a little bit more exaggerated and cartoony. Crashed to desktop during the beer tasting. Think the CTD might've been related to the music looping, I had no idea what to do and opened the menu right as the song looped and a sound effect played three time and then CTD. Hits you with way too many options off the bat: What's the difference between biting and scratching? I got at least six special abilities, it'd take forever to try them all and I didn't even realize I had 'em 'cause most OHR games start your magic menu empty till you actually learn something. Sells the being a cat angle.

#3.Gunpigs
Lots of good polish and great graphical style. I think it's weird that you can duck out of bounds to force a draw and restart a round. If someone was playing next to me and did that, I'd punch 'em in the arm which makes this the most dangerous game in the contest. Kudos for that! Nicely scripted, but the 3D on the title screen hurts my eyes.

#4.Crusty's Heyday
Kind of a bait and switch with the RPG stuff. Those pirate NPCs who didn't say anything were bad and I don't know what you screwed up distributing this thing. When I unzipped I got some kind of encryption error and then when I ran Crusty.exe and gave me some kind of corruption message that seemed like it was a Windows installer. Runnin the RPG through Game worked just fine and the shooting was pretty nice. Could've used an end-point or some kind of indication.

#Me.Who Left All These Clowns Here?
I always want to call this "Who Let All These Clowns In Here?" and had to double and triple check while I was making it. I'm really trying to turn it into a "REAL" game and not just another one of my shitty tech demos but the process of turning something into a game is longer and harder than the process of jumping technical hurdles.

I switched concepts a few times during development as I'm sure you all remember. Maniac Mansion would've been a fun idea, but adding the puzzles and story and descriptions and textboxes and cutscenes woulda been a nightmare within the confines of the contest. It's a game I'd like to play but not one I'm good at writing.

Then after the switch to a shooter, I had an idea of what I wantaed it to look like, what story notes I wanted to hit and what kind of enemies I wanted to have... and then I realized I didn't have an idea how ANYTHING ELSE worked. How is the story presented? Cutscenes? In-Game text? I wanted 4 levels, but how do you advance from level to level? Do you need a key? Juts find the exit? Kill all the monsters? And a couple of my problems I won't get into 'cause of spoilers, but long story short once I got the technical side done I had no idea how to polish the demo into a game. I'm hoping to use this as a means to teach myself that skill: It's a game I like, but not one I'm in love with. If I can't do it, I won't kill jump off a bridge or anything, but I want it done more than I want to quit.

No idea how it'll turn out, I'm a pretty unreliable guy, but I got some good advice from the dudes on here and in IRC so something should come of it. 12 games in a year is looking more and more like an impossible dream..
Metal Slime
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 PostThu Mar 12, 2015 7:00 am
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Quote:
What's the difference between biting and scratching?


The difference is their "elemental" types (piercing vs. cutting) and which of the damage formulas they use ("sharp" for scratching vs. "normal" for biting.)

Usually they're pretty interchangeable, but some enemies are more vulnerable to one or the other (Orange Things can be defeated before they scare you off if you bite them three times in a row, for example)

I probably should've noted that in the readme file somewhere, but I was in a rush putting that together right at the end and left out any information on what all the attacks do (and for the bugfixing updates I was too concerned with fixing the bugs to improve the readme.) Next version I upload will definitely have a readme that describes the attacks, though.

Quote:
Crashed to desktop during the beer tasting. Think the CTD might've been related to the music looping, I had no idea what to do and opened the menu right as the song looped and a sound effect played three time and then CTD.


Yeah, that crash you got sounds like the midi-looping-related engine bug that seems to have been around since forever (or does it keep getting fixed and returning again later? I'm not sure which.)

I'm guessing what happened was you joined Hans, then went inside and didn't know what to do from there? You're supposed to go over to the judges' table (it's the only one with chairs) and sit down in the middle of the row. I should probably make it so that walking onto the chairs at all triggers the next scene, now that I think about it... requiring you to go to the middle doesn't make much sense.

I thought a textbox before that point mentioned having to go to the judges' table, but since there's multiple scenes leading up to this point it's possible that I might have mentioned it clearly in one of them but left it out of the one you got. I'll have to look over the textboxes again and make sure it's clear enough that that's where you're supposed to go.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Metal King Slime
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 PostThu Mar 12, 2015 7:13 am
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I feel like I talked to every position of every table, like I orbited trying everything. Double checked the beers, went back outside and fought some beers, I was really good and lost. I'd read the textbox, knew what I was supposed to be trying to do: I just couldn't figure out the exact point. Don't be afraid of putting a big flashing red arrow on it.
Metal Slime
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 PostThu Mar 12, 2015 7:44 am
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Hmm... a literal flashing red arrow isn't gonna happen, but it's looking like maybe I should make it harder to miss in some way, especially if anyone else seems to have a hard time finding that one step-on NPC on the middle chair that moves things forward from that point. Maybe I'll make it so that just getting close enough to the judge's table triggers the scene, or add a big sign on the front of the table clearly marking it as the judges' table... or both.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Liquid Metal King Slime
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 PostThu Mar 12, 2015 8:01 am
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@fnrrf: played for half an hour without finding what to do. I didn't really get that I was suppose to be trying to leave the house. I only figured it out because I read about it on the forum. Past that I guess I was just sort of suppose to wander around forever till finally stumbling across pigs and then the game is over?
It's an ok looking game, but I don't get what you were going for with this one. Reminded me of that Samanthuel art game but with less narrative.
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