He then imbues five of the zombunnies with extra negative energy and sends them forward to stand alone in front of the large door. He takes all of the goats He orders all of the Jims to stand with them, just in case. He does make sure to take the goats off first, and hang onto them. No sense sending them out just yet. Should it come to it, two of the Jims will engage in melee, while the other two hang back and heal the ones that are fighting.
He calls to the Inquisition: "Get out of there, I'm trapping the door with as much as I can spare!"
He then encloses the zombunnies and the Jims inside a massive whirlwind of serpentine jaws, all of which are writhing about and snapping at any who come close. Behind that, he creates a wall of salt crystal to slow down anything that might be coming through.
Spells Used:
Triad Spell: Necrotic Cyst
Unliving Weapon on each of the zombunnies, 6d6 damage to all within 10 feet, no save.
Spell Resist, Mass: on Harvey, Lynda, Rob, Stumpy, 4 Jims, the two paladins, Sapphire, Dan, and Kalar (total 13), grants spell resist 25 for the next 13 minutes.
Whirl of Fangs in front of door. Creating solid curtain of gnashing serpent teeth in front of the door. Any passing through take 12d4 points of damage (reflex 24 half). Any creatures staying within takes 2d4 points each round they stay in (reflex 24 half). Lasts 13 minutes.
Wall of salt is normally 30 feet long and 13 inches thick. Halving it twice to make it 120 feet long and 3 inches thick. Each section has 9 hp and hardness 2, break DC is 18.
The nearby Jim causes living creatures within 30 feet of it to take a -2 penalty on saves and attacks. (It's a supernatural ability, is that suppressible at will?) Each Jim attacks for +13 2d6+7 negative energy. All attacks are touch attacks. Undead touched by a Jim receive the damage as temporary hit points.
Being from the third world, I reserve the right to speak in the third person.
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