Kalar heads for the other room with a tapestry and staircase. There, he'll had up the stairs. Of course, the other minions will go first.
Being from the third world, I reserve the right to speak in the third person.
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Interesting.
Kalar heads back to the room with the five pillars. Once there, he'll head north (the hallway east of room 6). If the door is locked, he'll have his skeletons begin bashing the door down, along with any other barred or locked doors in the way. Of course, he'll stay well behind.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Kalar heads back to the room with the five pillars. Once there, he'll head north (the hallway east of room 6). If the door is locked, he'll have his skeletons begin bashing the door down, along with any other barred or locked doors in the way. Of course, he'll stay well behind.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
The skeletons begin bashing at the door. They almost bash through as an acidic explosion erupts from the ground. It blasts through the door, destroying all of the skeletons and nearly missing Kalar's zombie body. Behind the door, Kalar sees two bloodhulks covered in runes. They look in Kalar's direction but don't make a move to attack. Without passing through the doorway, Kalar views the other room. The room has pillars on the left and right sides and a passage way leads off to the northwest. The bloodhulks still make no aggressive moves.
Interesting.
Kalar looks into the room, but not crossing over the doorway. He tries to take in as many details about the room as possible. Then, just to test what would happen, he'll take a step into the room. Should the bloodhulks attack, he'll keep moving towards the opposite end of the room to see as much as possible before the zombie is destroyed.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Kalar looks into the room, but not crossing over the doorway. He tries to take in as many details about the room as possible. Then, just to test what would happen, he'll take a step into the room. Should the bloodhulks attack, he'll keep moving towards the opposite end of the room to see as much as possible before the zombie is destroyed.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
The pillars seem to have the same markings as the other pillars in the dungeon. The room is otherwise just plain stone walls, floor, and ceiling. Kalar manages to make out what seem to be stairs going up as the bloodhulks bash his zombie's skull in. Kalar wakes back up near the camp.
Kalar shakes his head groggily, and then stands up. He uses his glove to heal the damage he took when removing his eyes, and then says to the others:
"Right, there are two rune-covered blood hulks guarding something in there. I've managed to spring the trap on the door, so no worries there. However, those two bloodhulks could be more dangerous than others, as they were covered in runes. If there's anything else of value in there, I'd wager those two blood hulks are guarding it. Are we going in?"
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
"Right, there are two rune-covered blood hulks guarding something in there. I've managed to spring the trap on the door, so no worries there. However, those two bloodhulks could be more dangerous than others, as they were covered in runes. If there's anything else of value in there, I'd wager those two blood hulks are guarding it. Are we going in?"
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
"Very well, let's go then."
Kalar leads the way, with his sword manifested and ready to detect traps. Of course, his zombies are in front of him, just in case. He brings Bill along as well, he'll need some muscle to fight the blood hulks.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Kalar leads the way, with his sword manifested and ready to detect traps. Of course, his zombies are in front of him, just in case. He brings Bill along as well, he'll need some muscle to fight the blood hulks.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
The party arrived in the dungeon. They made their way towards the pillared room south of the room where the rune covered bloodhulks were seen, but stopped in the hall to the south. Rob could see the Bloodhulks through the doorways and leaned back away from the door to plan with the others.
If these blood hulks are under the control of some necromancer, then it's a possibility that Kalar could be controlled as well. He takes out his holy symbol and bolsters himself against any such attempts, and then presents his holy symbol towards the blood hulks and attempts to bring at least one under his control.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
"Well that's something. Attack!"
Kalar holds out his holy symbol again and sends forth dark power to tear into the closest blood hulk.
Spell Used: Flesh Ripper, ranged touch attack 8d8 damage.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Kalar holds out his holy symbol again and sends forth dark power to tear into the closest blood hulk.
Spell Used: Flesh Ripper, ranged touch attack 8d8 damage.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl




