Kalar again offers to take first watch, as he'll be able to patch people up should they require it. He also suggests that Galse take second watch, and Arden last watch. To Silas he says in his most diplomatically soothing voice,
"I take it you're a sorcerer, good sir? Best to get a full night's sleep then, we'll be relying on your magical abilities should things go poorly."
In truth, Kalar doesn't trust the man, as there's something about him that doesn't sit right with him. At least he can trust the others (to an extent) not to screw him over at least until after this is all done, but the sorcerer puts his teeth on edge.
Being from the third world, I reserve the right to speak in the third person.
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"I take it you're a sorcerer, good sir? Best to get a full night's sleep then, we'll be relying on your magical abilities should things go poorly."
In truth, Kalar doesn't trust the man, as there's something about him that doesn't sit right with him. At least he can trust the others (to an extent) not to screw him over at least until after this is all done, but the sorcerer puts his teeth on edge.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Silas smiles, and thanks Kalar kindly for being so thoughtful and accommodating. He has absolutely no doubt that he has been spared from taking a watch because Kalar wouldn't feel safe sleeping when only Silas was awake.
Silas is not worried or alarmed by this, it just means that Kalar is smart and perceptive, and that Silas is going to have to be extra careful if he decides it is in his best interests to murder any of these three.
Silas curls up to rest in the most comfortable place he can find.
Silas is not worried or alarmed by this, it just means that Kalar is smart and perceptive, and that Silas is going to have to be extra careful if he decides it is in his best interests to murder any of these three.
Silas curls up to rest in the most comfortable place he can find.
The group settles in. The door is barricaded and someone is set to be on watch at any given time during the night. Kalar uses his healing skills to treat himself and Arden and makes a note to remember healing spells tomorrow.
During the night, Arden is on watch as someone or something tried to open the door. It gets a bit forceful and as Arden begins to wake people it bangs a few times against the door and then leaves. The party chalk it up to the barricade on the door doing what it was meant to and go back to their normal resting schedule.
Though no change from morning to night or night to morning occurs, the party gets up after a while. They groggily get themselves together for whats to come and take down the barricade.
Arden & Kalar heal 3 hp
During the night, Arden is on watch as someone or something tried to open the door. It gets a bit forceful and as Arden begins to wake people it bangs a few times against the door and then leaves. The party chalk it up to the barricade on the door doing what it was meant to and go back to their normal resting schedule.
Though no change from morning to night or night to morning occurs, the party gets up after a while. They groggily get themselves together for whats to come and take down the barricade.
Arden & Kalar heal 3 hp
The party eats in peace. There seems to be little to no damage to the door. Whatever it was last night that pounded on this door must not have wanted in badly enough to damage the door.
Having decided that their only way out of here is to continue opening doors. The party decides to plan out which door to open next.
Having decided that their only way out of here is to continue opening doors. The party decides to plan out which door to open next.
Arden peeks in.
The room is paneled in polished mahogany. A large fireplace faced with marble is set in the south-east corner. Whatever furniture was once in this room has been removed, except for an ironbound wooden chest near the southern wall. Lying around the fireplace are a five bedrolls. Near the bedrolls are four humanoids with cat-like faces dressed in leather armor. They've all staring at the fire. As Arden peeks, one of the cat people turns it's head and says,
"Hey, close the door. You're letting the heat out!"
The room is paneled in polished mahogany. A large fireplace faced with marble is set in the south-east corner. Whatever furniture was once in this room has been removed, except for an ironbound wooden chest near the southern wall. Lying around the fireplace are a five bedrolls. Near the bedrolls are four humanoids with cat-like faces dressed in leather armor. They've all staring at the fire. As Arden peeks, one of the cat people turns it's head and says,
"Hey, close the door. You're letting the heat out!"
"Whoops, my bad!" Ardan said, before swiftly shutting the door.
Ardan quickly poked his head back into the room with his own party members.
"Guys, I'd be wary of the room across the hall. It's got four...cat like people in there, and they've got a bonfire going. They don't seem to be hostile, so you might be able to reason with them."
He then went on again. He went up to the next door on the other side of the hallway, and peeked in.
Ardan quickly poked his head back into the room with his own party members.
"Guys, I'd be wary of the room across the hall. It's got four...cat like people in there, and they've got a bonfire going. They don't seem to be hostile, so you might be able to reason with them."
He then went on again. He went up to the next door on the other side of the hallway, and peeked in.
Upon opening the door, Arden sees a dining room in an advanced state of decay. Within seconds, 12 men and 12 women in costly garb walk into the room through the solid south wall and proceed to sit down around the table. As soon as the 24 guests enter, the appearance of the dining room miraculously changes so it seems undecayed. If he concentrates hard enough, Arden can still see the original decayed scene beneath the fresh double images. The 24 banquet guests are faintly transparent. Seventeen of these guests are human, three are elves, two are dwarves and two are halflings. Around the table, near the door, are a dozen empty chairs with diningware and utensils set before them. In front of the empty chairs are place cards with the names on them. Arden notices his name along with those of his party.
"My name...?!" Ardan thought. "That seat...it's my seat! And the others are there too..."
Not swayed to join the ethereal dinner party, he decides to shut the door, and go back down the hall to open the door between the bedroom and the hall with the three doors. He decides to peek in.
Not swayed to join the ethereal dinner party, he decides to shut the door, and go back down the hall to open the door between the bedroom and the hall with the three doors. He decides to peek in.





