Pretty basic.
Ardan investigates the room, searching for a key that might fit his mysterious padlocked chest.
(Arden search check)
You try your best to search through the room, but besides the larger things thick webs cover everything making anything small, impossible to see. Working your way through the web is slow going and hard work. Thus far, to the best of your knowledge there's nothing else in this room besides the furniture.
You try your best to search through the room, but besides the larger things thick webs cover everything making anything small, impossible to see. Working your way through the web is slow going and hard work. Thus far, to the best of your knowledge there's nothing else in this room besides the furniture.
Arden decides to take the fighter's approach and attack the chest. Success! The lock on the box splits open. With a little bit of slicing Arden clears the webs form the box and opens it.
In it he finds:
5 white gems (appraise check: all valued at 75gp)
2 large jeweled necklaces (appraise check: both valued at 500gp)
and a polished metal key (easily twice the size of the key needed for the lock to this chest)
In it he finds:
5 white gems (appraise check: all valued at 75gp)
2 large jeweled necklaces (appraise check: both valued at 500gp)
and a polished metal key (easily twice the size of the key needed for the lock to this chest)
"Well, I've gotten a few bandages, Arden looks happy with whatever it is he's found, and both Arden and I are quite beat up. I propose that we head back to the foyer, patch ourselves up, and get some rest. I'll take first watch, of course, as that will allow me to tend to everyone's wounds. What say the rest of you?"
He remembers the candles he found.
"Oh, and here, you might be interested in these." He says as he hands them to Arden.
Being from the third world, I reserve the right to speak in the third person.
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And so, the party retired back to the foyer to rest a bit before they ventured forth deeper into the castle. But not all of the members of the party seemed to have sleep in mind. Just as the 4 active members of the party were re-entering the foyer a man they all knew burst out of the Foyer with a look of terror on his face. He was a middle aged man with a red beard they all knew as Yauntor. Yauntor, disregarding the party, danced around in a panic.
(Grapple Check)
Yauntor wiggles free of Kalar grasps almost instantly. Kalar notices a distant look in his eyes while he's grabbing him. Yauntor flails his arms around resisting any more attempts to grab him as he dashes into the mirrors room. He begins scampering around the room seeming to not know where to run to.
Yauntor wiggles free of Kalar grasps almost instantly. Kalar notices a distant look in his eyes while he's grabbing him. Yauntor flails his arms around resisting any more attempts to grab him as he dashes into the mirrors room. He begins scampering around the room seeming to not know where to run to.
Once Arden manages to capture and restrain the man, Kalar will offer his rope so that Arden can tie the man up. Once that is done, Kalar will question him.
Being from the third world, I reserve the right to speak in the third person.
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Being from the third world, I reserve the right to speak in the third person.
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"Right, let's secure him. Right now, staying here in the foyer may not be a good idea. We'll hole up back in the hallway for the night and take turns keeping watch."
Kalar turns to Arden. "Once in the hall, I want you to secure the door to the south, the one that opens up to the candle and mirror room. Use these." He hands Arden a couple of javelins to brace the door to the south along with some caltrops to scatter.
Kalar will in turn make for the northernmost door and use another javelin to jam the door as best he can.
"Now, let's get some rest. If anyone's injured, see me before hitting the sack and I'll take care of your wounds. In the morning, I'll prepare some spells that we might be able to use on Yauntor over here so that we can figure out what happened and how we got here."
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Kalar turns to Arden. "Once in the hall, I want you to secure the door to the south, the one that opens up to the candle and mirror room. Use these." He hands Arden a couple of javelins to brace the door to the south along with some caltrops to scatter.
Kalar will in turn make for the northernmost door and use another javelin to jam the door as best he can.
"Now, let's get some rest. If anyone's injured, see me before hitting the sack and I'll take care of your wounds. In the morning, I'll prepare some spells that we might be able to use on Yauntor over here so that we can figure out what happened and how we got here."
Being from the third world, I reserve the right to speak in the third person.
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As the active party moves back into the foyer to grab their sleeping rolls, they see a red and black bug about the size of a man's head on the chest of one of the still sleeping people in the foyer. It scurries off through a now doorless entry way leading towards the mist.
A quick scan of the area shows that not only is the mule gone, but some of the people are as well. Only 2 still sleeping members of the once large adventure band remain. All the equipment that was scattered around on the floor is gone. Only a few bedrolls and whatever the two remaining sleeping party members have with them remains.
A quick scan of the area shows that not only is the mule gone, but some of the people are as well. Only 2 still sleeping members of the once large adventure band remain. All the equipment that was scattered around on the floor is gone. Only a few bedrolls and whatever the two remaining sleeping party members have with them remains.
Ever the pragmatic, Kalar looks through whatever gear was left behind by the people who are no longer there. Who knows? There might be something of use.
Being from the third world, I reserve the right to speak in the third person.
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