Yeah, the "hire" thing is what I'm going for. The main thing I was wondering about is if anyone had worked on a way to automatically remove the hired hero upon his/her death, (not to be re-used) as opposed to removing them through a shop or text box.
It definitely seems pretty feasible. And Sheamkennedy, what you're talking about sounds cool too, and would be something I might want to do in conjunction with my initial question. To have a hero (robot) which "dies" after a number of steps or battles.... hhmm...
I haven't done any work with adding, removing, hiring, or swapping heroes, so I'll be delving into that side of things. I'll make it known if I make any progress.
Thanks for the replies!
EDIT: wait... I think I may have figured it out. Seems too easy to actually work though...
EDIT: I think I have something like I was looking for now...
Code:
plotscript, RemoveGoon, begin
if (check tag (tag:LiveGoon) == off)
Then (delete hero (hero:Goon))
end
Something like this where the LiveGoon tag is the Hero is alive Tag attached to the hired goon. If the Goon dies in battle, this sets the tag to off, and removes him from the party.
I think I can implement this script into whatever map autorun/each step scripts I've used to make it check wherever you are if you have a living goon with you....