I've been wondering... we all know that the OHR doesn't handle map resizing during testing correctly... but what actually happens when you resize a map while testing it?
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Hahah, nice title.
I had a look at the source, and it looks like certain parts of the map data, namely tilemaps, wallmaps and foemaps, will refuse to reload when the size has changed. However other map data, including npcs and zones, will happily reload. I can also see that reloading the zonemaps can cause the program to crash; better fix that.
I had a look at the source, and it looks like certain parts of the map data, namely tilemaps, wallmaps and foemaps, will refuse to reload when the size has changed. However other map data, including npcs and zones, will happily reload. I can also see that reloading the zonemaps can cause the program to crash; better fix that.



