I have it set up so that when a Pokémon is hit with "catch" damage, they spawn a "caught Pokémon" an untargetable, non-attacking, self-killing enemy which has a 100% reward rate for the item corresponding to whatever Pokémon was spawned it.
It seems to work fine when the Pokéball item hits. But I reworked the hero, attack, and enemy stats to make "catching" (scoring a hit with the Pokéball item attack) less likely for more of a challenge. During testing, using a low level Hero, the Pokéball attack misses as expected, but the enemies, having been missed by the attack and taking no damage, still spawn their respective "caught Pokémon"
This has me a bit stumped at the moment, and any thoughts would be greatly appreciated, Thanks!





