I'm being stuck at game making.
I need some help with the organization/planning of how to procede.
I want to include quests in the game, but I'm not sure how to add them in a good (= less time consuming) way.
The quests should be selected by the player, so there is no order. I plan have at least 8-12 NPCs (as Non-Player-Characters in the story, not counting as objects or triggers) that will interact with the hero, giving hints or just changing positions according to what quest is active. (There will be lots of quests and I can't say how many yet.) There are ca. 15 maps up to now.
For example, the NPC's rooms, (where usually only one NPC can be met) or classroom where all of them could be met...
I was thinking about managing the NPCs and their behavior with plotscripts, so that I don't have to use the editor exsessively, wich would lead to me loosing overview soon.
I guess, I'd have to check for active quest's by tags (for what quest is active) and for the current map. After that a plotscript will create and move the NPCs, give them textboxes ect.
Do you think that is a good way of working? :-/
I'm not sure, and I really don't want to go halfway and than figure out that doing things diffrently would save me (work)time.
So, how would you go about quests and why?



