You can find it with the nightly builds
http://hamsterrepublic.com/ohrrpgce/nightly/
However, I can't really reccomend it. It only works on Windows, which means if you rely on it, your game will not sound right on Mac, Linux or Android. It is based on a sound library that has not been updated since 2006.
Perhaps a better solution would be to increase the number of simultaneous sounds allowed by the music_sdl backend. I think we just picked 8 arbitrarily. I could try bumping it up to 11 so the backends would be the same in that regard.
EDIT: yeah, it was easy. Now music_sdl supports 11 channels, same as music_native. I am rebuilding the nightly wip builds, they should be ready within less than an hour