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Liquid Metal Slime
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Battle Cursor Disappear 
 PostSat Sep 27, 2014 5:00 pm
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I am planning a new game. I am currently experimenting with features in the battle system.

I want to make battles between one hero and one monster that have the appearance of being in first-person. The hero will not have a sprite on screen. If you imagine the Dragon Quest 1 battles, you will know what I am imagining.

So far I have figured out work-arounds to make this possible, except for one thing. Is there anyway to remove the cursor arrow that hang's over the hero's head when it is his turn?
Liquid Metal Slime
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 PostSat Sep 27, 2014 5:11 pm
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Nevermind. I figured it out. The OHR has become so loaded with features since I first started using it. I love it!
Metal King Slime
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 PostSat Sep 27, 2014 5:18 pm
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I don't think there is. Maybe it'd be easier to just do a custom battle thing? I'm guessing it'd be fairly easy to do with just menus, text boxes, and backdrops. I could be wrong though, and it might be far more complicated than that, but it looks like it could be done with a relatively small amount of scripting.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal Slime
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 PostSun Sep 28, 2014 9:04 am
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Willy Elektrix wrote:
Nevermind. I figured it out. The OHR has become so loaded with features since I first started using it. I love it!

Same here! I enjoy playing with the new stuff! V
"One can never improve enough nor should one stop trying to improve."
Metal King Slime
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 PostSun Sep 28, 2014 9:32 am
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I've never heard a custom battle system described as "a relatively small amount of scripting" before!
Metal Slime
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 PostSun Sep 28, 2014 2:31 pm
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It really depends on how much you like programming Smile

It feels like relatively little when I get lost in it. And it's more interesting to me than, say, action game style physics stuff.
Metal King Slime
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 PostMon Sep 29, 2014 1:15 am
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Well, still a lot, but compared to say, something like the Breath of Fire combat system, a tactics engine, roguelike combat (and pathfinding), or (heaven forbid) something like Tales of Phantasia, it would take comparatively less scripting. Still a lot though.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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