I am planning a new game. I am currently experimenting with features in the battle system.
I want to make battles between one hero and one monster that have the appearance of being in first-person. The hero will not have a sprite on screen. If you imagine the Dragon Quest 1 battles, you will know what I am imagining.
So far I have figured out work-arounds to make this possible, except for one thing. Is there anyway to remove the cursor arrow that hang's over the hero's head when it is his turn?
I don't think there is. Maybe it'd be easier to just do a custom battle thing? I'm guessing it'd be fairly easy to do with just menus, text boxes, and backdrops. I could be wrong though, and it might be far more complicated than that, but it looks like it could be done with a relatively small amount of scripting.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Well, still a lot, but compared to say, something like the Breath of Fire combat system, a tactics engine, roguelike combat (and pathfinding), or (heaven forbid) something like Tales of Phantasia, it would take comparatively less scripting. Still a lot though.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl



