Thanks for the example, Bob!
Together with BMR's tutorial I could makea usefull amount of sense of the example.
Still, I have one question about how slices are handeled in the engin:
Do I have to put the slice I want to use in the slice collection first? Or can it take the images from the graphics menu?
My goal is to make an easy-animated intro for a game.
So I'd like to move slices across the screen and swap them while doing so.
I haven't written a script yet ( and I haven't drawn the sprites either).
I'll just write my thoughts about how I'd try to do this and maybe you could tell me if I'm on the wrong path?
Slices move by pixel, so i'd need a for-loop to move them across the screen in a straight line, right?
I guess moving them in shape of a curve or something is to much math for an easy try.
Also, I guess I'd have to use a slice container to keep track of the x-y-value, because I'd need to remove the slice that is shown on the screen, before(?) replacing it with another slice.
When i feel more awake i'll try to post a script.