I would prefer if my game had a "run" option in the battle menu, rather than holding down "esc." Is there an easy way to accomplish this?
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I believe there's a "force run away" bitset in attacks, or something similarly named. You could make a Run command and set it as a single-spell set on a character's (or every character's) battle menu. Then, maybe either make the Run "attack" have a significant attack delay time, or give it a chance of failure.
I'm not sure that disabling Esc to run away in game options also prevents forced run away attacks, but I imagine it wouldn't.
I'm not sure that disabling Esc to run away in game options also prevents forced run away attacks, but I imagine it wouldn't.
Disabling ESC running definitely doesn't prevent a force-run attack from working. That's what I used to make the "Run" battle command in The K'hyurbhi Lands.
Force-run attacks would be be pretty useless otherwise, since ESC running is so easy that nobody who wanted to run from a random encounter would wait for the hero's time bars to fill up to use an attack that does the same thing.
EDIT I'm not sure if forced-run attacks pay attention to "unescapable" bitsets on enemies, though, so you might need to set a tag set to be on during bosses (or other unescapable battles) preventing the run attack from working. I can't remember for sure if that's necessary to prevent the running or not, though.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Force-run attacks would be be pretty useless otherwise, since ESC running is so easy that nobody who wanted to run from a random encounter would wait for the hero's time bars to fill up to use an attack that does the same thing.
EDIT I'm not sure if forced-run attacks pay attention to "unescapable" bitsets on enemies, though, so you might need to set a tag set to be on during bosses (or other unescapable battles) preventing the run attack from working. I can't remember for sure if that's necessary to prevent the running or not, though.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Alright, that's pretty easy. Thanks.
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Fenrir-Lunaris wrote:
It does! At least in turn based battles!
Great, well I'm definitely doing turn-based. I really like the pace, and the thinking required between moves.
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