I was wondering if there is any option somewhere to prevent the enemies from looking like they are dying when getting hit multiple times in a row. By this I mean, when my HIT stat allows for striking the enemy multiple times, how can I prevent the enemy from looking like they begin to dissolve, then reappear, then begin to dissolve, then reappear,... etc when the hero dishes out the attack?
I think this could be fixed by delaying the death animation just by a second, is there a way to do so?
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
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No I don't think it's possible to avoid.
It's a bug which I actually hesitated to fix because over the years I think it's become expected behaviour. If there are a large number of hits but the enemy has already completed its death animation, should the attack keep hitting empty space? So at the same time we should also make multi-hit attacks stop on death. But then terrible games which abuse the Hits stat just wouldn't be the same!
It's a bug which I actually hesitated to fix because over the years I think it's become expected behaviour. If there are a large number of hits but the enemy has already completed its death animation, should the attack keep hitting empty space? So at the same time we should also make multi-hit attacks stop on death. But then terrible games which abuse the Hits stat just wouldn't be the same!
That's okay. I'm thinking it may not be a necessary stat to implement in my game. I may just do chain-attacks instead and deal the damage at the end to avoid this.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases



