Hey Bob,
thanks for your answers.
The slice thing sounds really interesting. Also, the addition of colors sounds like a cool idea.
I came up with some more thoughts, ideas and questions and feature wishes. I hope most of the latter are cause by not knowing well enougth what can or can't be done.
I admit I didn't check the wiki closely on these questions.
1) How can I make a protective attack that blocks others attacks, for example like a shield?
2) The fleeling from the „Flee instead of die“-Bitset does not exist as a default dissolve option in the battle option menu. Does the Bitset do something special additionally to ending the battle and therefor not belong in the „dissolve“ category? If so, could the Flee-instead-of-die-Dissolve be added in the Editor?
3) Would it be possible to have more transmogrification options?
Right now the attack changes every enemy it hits, right? Could one go for example only one sort of enemy beeing transfomed?
I could add elements for this result, I think.
4) We can assign elements to attacks. Would it be possible to give a hero an element? (Instead of having to write these numbers into the Elemental Resistance tables?)
5) Could there be a spawning option for attacks rather than for enemies?
It seems like I have to place invisible enemies on every map... I'd like give a hero an attack to spawn an enemy.
5.1) Is there any thing like a spawn-on-death-thing for heros?
5.2) And how can I check if a hero died during battle (so that he spawns an enemy)?
Is that even possible?