TMC wrote:
I want to add tools to the sprite editor to rotate, skew and scale. I've already spent quite some time looking into algorithms specific to pixel art, but unfortunately very few exist and they aren't much better than the simple transformations. The simple transformations don't preserve one pixel wide lines.
(Replied to the transparency stuff in the other thread).
(Replied to the transparency stuff in the other thread).
Personally I find that algorithms used by photoshop and the likes don't seem to preserve 1 pixel lines either. I can't speak for everyone, but I do feel like I'd personally utilize these types of features for fast paced animation. This would mean that preserving lines isn't a big deal because the animation will be carried out so fast that anyways. In my current photoshop animations I tend to touch up any valuable pixels that get lost in the process (like my characters eyes). Since this will be an editing tool, I bet people would be happy to have it and do the touch ups themselves. If anything it would be speeding up their workflow.
Perhaps if you do find or create a better algorithm then the editor can have an option for which algorithm to use... Just a thought.
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