I've still got a month left to finish my game for Halloween, and a month after that to finish it for Heart of the OHR which is apparently a thing.
Remeber: God made you special and he loves you very much. Bye!
Bob the Hamster wrote:
Battlescripting is too big for the scope of this bug request
As for more heroes, if you are asking for more than 4 in the active party, that is also too big. If you are asking for more than 40 in the active+reserve, then that is a realistic request.
The import keyboard sticking bug is a good request, but I don't know how long it will take to track down. It has been driving me crazy too, but it is so inconsistent.
As for more heroes, if you are asking for more than 4 in the active party, that is also too big. If you are asking for more than 40 in the active+reserve, then that is a realistic request.
The import keyboard sticking bug is a good request, but I don't know how long it will take to track down. It has been driving me crazy too, but it is so inconsistent.
I meant active+reserve.
I requested, to put it generally, a way to change hero graphics in battle. Whether this is an attack transmogrification that can change hero graphic sets and/or palettes (imagine turning green or purple when poisoned) or some other way of handling it, I'd like a way to have hero graphics changeable during a battle.
I dug through this thread an updated the list of requests http://rpg.hamsterrepublic.com/ohrrpgce/Heart_of_the_OHR_2014#Entries
Lots of very big requests.
I will be grateful to anybody who downsizes theirs... and you will be grateful too, since it could mean actually getting your request ;)
Lots of very big requests.
I will be grateful to anybody who downsizes theirs... and you will be grateful too, since it could mean actually getting your request ;)
I think they just want your 2 bucks.
I mean, I do.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I mean, I do.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Nathan Karr wrote:
I've decided that I would like to be able to edit screens with the in-game editor.
You mean the thing I asked for last HotOHR? I can't remember what all happened with the talks between me and James about it. But I'd still like to see this happen too.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
the request I had for Batman & Robin can come down, I'm going to adjust Triangle RPG to conform to the new way of doing stuff and make it so fewer items should be required for purchase. But it might be nice if the text box that shows the requirements for shop items that need more than like 2 things can auto adjust based on space availability. It's definitely lame when stuff runs off the edge of the screen.
If this can happen, I won't change it in my game.
I'm going to be entering a very large version of the game for Heart of the OHR, and I can't really think of much that I would request for it's submission. I mean, James has been making so many quick little adjustments over the year that have helped. Everyone else's requests look great though. Should be a great contest when it's over.
Check out Red Triangle Games!
If this can happen, I won't change it in my game.
I'm going to be entering a very large version of the game for Heart of the OHR, and I can't really think of much that I would request for it's submission. I mean, James has been making so many quick little adjustments over the year that have helped. Everyone else's requests look great though. Should be a great contest when it's over.
Check out Red Triangle Games!
I thought of something that'd hopefully be way smaller in scope. I'd love it if there could be a way to do non-rectangular mark/clone options for CUSTOM's built in sprite editor. A flood/paint based mark would be awesome, for example, it'd be super handy for copying transparent/color 0 masks.
If that isn't feasible, I have a bug that I've run into a lot while sprite editing. In maptile editor, if I mark something in one tile and then go to another tile, the clone stamp is offset by several pixels from the cursor and is sometimes unusable because of that. Let's say the clone stamp becomes situated 10 pixels down and 8 pixels to the right of the cursor; it would then be impossible to clone stamp the top left of the tile.
If that isn't feasible, I have a bug that I've run into a lot while sprite editing. In maptile editor, if I mark something in one tile and then go to another tile, the clone stamp is offset by several pixels from the cursor and is sometimes unusable because of that. Let's say the clone stamp becomes situated 10 pixels down and 8 pixels to the right of the cursor; it would then be impossible to clone stamp the top left of the tile.
Oh, by the way, guys. Thanks to FnrrfYgmSchnish releasing the finished version of Okedoke: La Leyenda Mexicana this month, we now have our first OHR Legend of the year (and second overall).
Let's take a moment to congratulate him on finishing an epic game worth the heart of the OHR.
He receives a Level 1 trophy. Though, I still don't know how to give him one.
Place Obligatory Signature Here
Let's take a moment to congratulate him on finishing an epic game worth the heart of the OHR.
He receives a Level 1 trophy. Though, I still don't know how to give him one.
Place Obligatory Signature Here
Nathan Karr wrote:
I've decided that I would like to be able to edit screens with the in-game editor.
Unfortunately, I can't do this request for the same reason I couldn't do it last time when Meowskivich asked for it. Using the built in editor on a 320x200 sprite will have to wait for a sprite editor re-write, and that is a very big task, too big for a request. Do you have any other requests?



