TMC wrote:
But does that mean that backtracking will be encouraged, even strongly? There was a recent thread here about how allowing people (such as me) with obsessive completionist tendencies to indulge their bad habit of backtracking to see everything can be seen as a bad idea. On the other hand, if backtracking to see this extra content isn't a boring sludge, then, great! Just the game for me :P
But does that mean that backtracking will be encouraged, even strongly? There was a recent thread here about how allowing people (such as me) with obsessive completionist tendencies to indulge their bad habit of backtracking to see everything can be seen as a bad idea. On the other hand, if backtracking to see this extra content isn't a boring sludge, then, great! Just the game for me :P
In my eyes, backtracking is only as good or bad a thing as how well it's pulled off. I don't think anyone will argue that Super Metroid is a bad game because of its backtracking, in fact the way it handles backtracking only enhances the sense of deeply exploring an alien planet. Also there is a definite sense of gratification when you get a new ability/power/item/weapon/whatever and gears turn in your head and you think "oh yeah, there was THAT THING, I should try going back to THAT THING now!" and you do it, and it works. That's game design par excellence. Finding every single missile and energy tank (and even one or two powerups IIRC) is totally unnecessary for completing the game, but the content is there in the level design, for players who adore exploration and depth to get into.
On the other hand, backtracking can be awful (I'm blanking on a good example of bad backtracking off the top of my head). It can completely derail the flow of gameplay and make the player so bored they'd rather be doing anything but backtrack. This is mostly a symptom of lazy design and poor playtesting. If I make mistakes and there are situations in my game where backtracking drags down gameplay, I'll try to rectify it and if that doesn't work out I'll just cut it out of the game.
I mostly wanted to emphasize that I hate this sort of thing with a passion and I won't put it in my game. If the player wants to backtrack, they can backtrack to their heart's content.



