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Metal Slime
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How to make Enemy imune to an element? 
 PostMon May 26, 2014 1:27 pm
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Hello,
I want to give an enemy an resitance to an element, or rather make it untragetable by one (type) of attack (so it does not transmogrify).
I've been looking around the engine, but I can't figure this out.
There is this elemental resistances list for each enemy, but I'm not sure if I should set the Numbers up or down... Am I on the right track, anyway?

Maybe someone knows how to do this?

Thanks for you help! Smile
Liquid Metal King Slime
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 PostMon May 26, 2014 4:01 pm
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Here is how enemy's elemental resistances work:

100% = normal damage from that element
50% = half damage from that element
0% = no damage from that element

However, this only changes the amount of damage, it has no impact on targetability.

It sounds like you also want elemental failure conditions on the attack.

So for example, you could make the attack fail when "from Fire < 1%" so that the attack would not work at all on any enemy who takes 0% damage from Fire.

Does that make sense?
Blubber Bloat
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 PostMon May 26, 2014 10:38 pm
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Aren't there also bitsets that limit what slot the move can target?
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Liquid Metal King Slime
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 PostMon May 26, 2014 11:35 pm
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Yeah, it might help if you could explain in greater detail what your goal is with this enemy, there might be other ways to get the effect you want.
Metal Slime
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 PostTue May 27, 2014 11:46 pm
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@Bob: Thanks a lot! Grin You first explaination did work.

My plan it to make an enemy switch sides and fight for the heros against the enemies. I'm using the transmogrification to change the picture.

Before:

After:


There is now one attack called summon, it's element is summon, it withh change the enemy in a friendly earth-element-monster.

I still want to be able to summon/turn more elemental monsters (fire moster ), I guess i'll need to make an summon attack with the specific element - for example summon(Fire) - for each element-monster, as there seems to be no easy way to do this.
There are many options in many menus to be considered, and sometimes I feel like there are options missing or maybe I did not see them.

So, if you know how to make this in an easier way or if there is wiki-tutorial any help is welcome! Smile
Metal Slime
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 PostWed May 28, 2014 7:41 am
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Going by what you said in this most recent post, it seems like you only need a single element for this.

Make each monster that can be made to switch sides counterattack that element with an attack, targeting itself, which transmogrifies it to the "fighting on your side" version. So you'll need to make a different "transmogrify self into allied version" attack for each monster, but the same "summon" attack can be used to set this off for all of them.

This also eliminates the need to go through a lot of trouble to make other enemies specifically immune to it; just make sure it doesn't do any damage and then set them up to not counterattack that element, and it will end up doing nothing when used on those enemies.
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