
Fri May 30, 2014 12:32 pm
MEH 2
(impressions)
I didn't get into the first Meh. But this one I felt like I finally understood what kind of game the author was going for and could get into it a little. His retrospective helped some, but it's also the secret not said anywhere in game: you have to play multiple times to advance the various plots and the endings seem to build on each other--it's not mutually exclusive, they could all happen on the same timeline (hinted at in the retrospective.)
In a way it's thematic, like you're stuck in hell and have to keep coming back to a bad job. The relationship thread with the jackel doge lady was fun, though I'd rather see the game changed into a dating sim for it and the dialogue/tone changed wildly when it happens.
Graphics are top notch. The portraying everyone as sheep I didn't care for, but I understand it's meant as part of the charm of hating your job. Supposed to laugh, I know. Just seems like some of the stereotypes were a bit too easy targets or convenient to be amusing.
The game design...
I could make a list of nitpicks/issues, but the main one is the choice: play it safe or risk it. There's no feedback or clarity to the player as to which to choose. While you could argue the random vagueness of it is thematic to working a sucky job, you could also argue by taking away meaningful decisions that the game then becomes nothing more than a random display of cutscenes.
I never felt like I was in control, but once I got past that, I was able to enjoy the ride and narrative.
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Whew. how many more i gotta do? I can't be doubledowning every game here. Gotta go faster, fasterfasterfaster