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Liquid Metal King Slime
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 PostMon Apr 21, 2014 9:33 pm
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His limbs do seem rather tube-like. Only the left arm has an easy to see joint.

Check out Zangief's left leg here:



Notice that the overall shape of his left leg is really simple and tube-like, since the angle of his knee is such that you can't see the bend.

But it pops out and has depth because the whole lower leg is in shadow, while there is a glare of light on the top of the knee.

The muscle bulges help, but since you are working with a smaller number of pixels, you can't rely on the bulges to show shape and depth.

I think similar shading treatment could really help the legs.

I also suggest making his ankles smaller.

Your guy's right arm can also benefit from shading the upper arm and lower arm differently. In this case, I think the upper arm should be in shadow, and the upper shoulder and lower arm should have more light on them.

As for the left arm, as I said before I think it has the best shape and definition of the joint, but after you have worked on the other three limbs, they will all look longer with better shading, so the extended arm is going to suddenly seem too short in comparison.
Liquid Metal Slime
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 PostMon Apr 21, 2014 9:56 pm
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That's good stuff.

Thanks for the suggestions. I'll continue working on this dude and see if I can improve it even more.
Cornbread Chemist
Liquid Metal King Slime
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 PostMon Apr 21, 2014 11:53 pm
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Meowskivich wrote:
Never heard of Vacman, what's the pump do? And it's been years since I've seen a stretch arm-strong toy. Probably since before I moved to England in the early 90s, actually.


sheamkennedy wrote:
Wow, totally forgot about stretch arm strong and vacman. My cousin and I each had one. I remember he had vac man. Best toys ever.



Blubber Bloat
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 PostTue Apr 22, 2014 12:19 am
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Thank you, I am pleased with this offering.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
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