OooooOOOOOoooooOOOOoooooohhhh, mystery character???
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
The Seventh Colossus in Shadow of the Colossus was a good water level...
May the Moon light your path, and the Shadows hide you from your prey.
Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
May the Moon light your path, and the Shadows hide you from your prey.
Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
Spoonweaver wrote:
That guy, right there in the middle is clearly a harpie. Look at those wings man!
Willy Elektrix wrote:
Very purple! Rockin'! No evidence of harpies yet...
That guy, right there in the middle is clearly a harpie. Look at those wings man!
You're right. Initially it looked like a woman wearing a billowing cloak. Upon closer examination, it's likely a harpy. I see the bird feet.
Gizmog wrote:
OH MY GOD, THE MOTHER BRAIN
I will be the roolah of video game land
I have 1.3 more stages sketched out today. Who will stand up to my mighty might? I'm sure YOU won't! And YOU know who YOU are, because I'm sure YOU are reading this. And no, I don't mean you.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Not so much this week, been busy with school, mostly.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I love challenges like this as a great way to force some original game design. I'm designing a game; trying to plan out logically a way to maximise difficulty and minimise frustration and boredom. If the design seems promising enough, I'll try to create a playable contest version of it.
TMC wrote:
I love challenges like this as a great way to force some original game design. I'm designing a game; trying to plan out logically a way to maximise difficulty and minimise frustration and boredom. If the design seems promising enough, I'll try to create a playable contest version of it.
Cool! Your games are always interesting so hopefully you'll come up with something.
Many kinds of games have the issue that if they're so hard that no-one can beat it, you can't verify that it actually is beatable. So I found this inspirational:
https://www.youtube.com/watch?v=V06nEHw70b4
Note that the level generator is very simple, and has been programmed only to ensure that the level is completable if you ignore everything but platforms (blocks too I think), and then it just randomly adds other stuff. And the AI player shown in that video is able to things that would be impossible for a human, like jumping through a swarm of flying enemies with 0 pixels of clearance on all sides, but isn't smart enough to do simple things like backtracking if it gets stuck in a corner.
In the same line, but getting really offtopic, the most impressive AI player around would have to be DeepMind's Atari player which learns games given only the pixels on the screen as input; here's a few minutes of Demis Hassabis showing it off:
https://www.youtube.com/watch?v=EfGD2qveGdQ
EDIT: OK, more relevant is the PlayFun AI player, which learns all kinds of neat trick moves, like exploiting bugs and pausing the game forever a moment before it would lose. There's 3 long videos, but I think third is quite nice (in particular Gradius). You might want to skip the first 3 minutes if you haven't watched the other two:
https://www.youtube.com/watch?feature=player_detailpage&v=Q-WgQcnessA#t=192
https://www.youtube.com/watch?v=V06nEHw70b4
Note that the level generator is very simple, and has been programmed only to ensure that the level is completable if you ignore everything but platforms (blocks too I think), and then it just randomly adds other stuff. And the AI player shown in that video is able to things that would be impossible for a human, like jumping through a swarm of flying enemies with 0 pixels of clearance on all sides, but isn't smart enough to do simple things like backtracking if it gets stuck in a corner.
In the same line, but getting really offtopic, the most impressive AI player around would have to be DeepMind's Atari player which learns games given only the pixels on the screen as input; here's a few minutes of Demis Hassabis showing it off:
https://www.youtube.com/watch?v=EfGD2qveGdQ
EDIT: OK, more relevant is the PlayFun AI player, which learns all kinds of neat trick moves, like exploiting bugs and pausing the game forever a moment before it would lose. There's 3 long videos, but I think third is quite nice (in particular Gradius). You might want to skip the first 3 minutes if you haven't watched the other two:
https://www.youtube.com/watch?feature=player_detailpage&v=Q-WgQcnessA#t=192
TMC wrote:
In the same line, but getting really offtopic, the most impressive AI player around would have to be DeepMind's Atari player which learns games given only the pixels on the screen as input; here's a few minutes of Demis Hassabis showing it off:
https://www.youtube.com/watch?v=EfGD2qveGdQ
https://www.youtube.com/watch?v=EfGD2qveGdQ
This is really astounding to me. I would like to watch the Atari Player for the whole 2 hours to observe the process by which is learns the game and see how it differs from how a human would. Since its decisions are based on visual information only, it would be interesting to see.
TMC wrote:
EDIT: OK, more relevant is the PlayFun AI player, which learns all kinds of neat trick moves, like exploiting bugs and pausing the game forever a moment before it would lose. There's 3 long videos, but I think third is quite nice (in particular Gradius). You might want to skip the first 3 minutes if you haven't watched the other two:
https://www.youtube.com/watch?feature=player_detailpage&v=Q-WgQcnessA#t=192
https://www.youtube.com/watch?feature=player_detailpage&v=Q-WgQcnessA#t=192
Also interesting. Thanks for this.
What I don't understand, is how these players understand the goals of the game. For instance, how does the Atari Breakout Player know that it should break the blocks instead of just keeping the ball in play, or just letting the game quit to title screen.



