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Request:Artists, scripters PROJECT: HOMESTEAD 
 PostSat Mar 29, 2014 2:40 am
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Hi guys! its been a while since I've used the OHRRPGCE but i have been following up on it since 2008.

what i need is someone to do graphics for me for a game I just have to make. my art skills arent so good.

i just need some one or ones to do some basic stuff for me:
basic tilesets and character designs and such. title screen too basicaly most of the artwork. i have no style preference so I will take all comers.

heres the plot:

Open ended game about homesteading, basically your "start with nothing and work your way up" type game.

i envision things like hunting,farming , logging,fishing, building a cabin and upgrading it. getting better tools and weapons and what-have-you.

cant offer much in way of payment except fun and of course your name all over the game credits. I i really feel this would be a fun little game to make and play. any suggestions and help are realy appreaciated.

Grin
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 PostSat Mar 29, 2014 9:55 am
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Not to be an asshole, but that's REALLY all you got? You want someone to do all your art, and all you've got is TWO LINES of what the game is going to be? At least show off a demo or proof of concept, something an artist could look at and try to match. At this rate, the artist would be making your game way more than you would be.

Here's my unsolicited, probably worthless, advice on how to get an artist, in descending order of efficiency:

A) Money. Just be careful, they call people con "Artists" for a reason!

B) Ideas. If you've got a detailed outline of what you're working on, or better yet, a working prototype, you'll be able to easily give your potential artist a vision of what it is he's going to be doing. There is NOTHING worse than working for a guy who has no idea what his game should look like and having to figure it out for him. You don't mention anything about what kind of a tone this game would take. Is it a realistic hunting sim? Cartoony? Are we going to feel compassion for the things we hunt or are they essentially monsters? WHY are you upgrading your cabin? Are we just gonna rip off Harvest Moon or try to go farther?

C) Passion! In the absence of money, or a demonstrated concept, you might be able to woo a guy with unabashed enthusiasm for the project. Be so fired up about it that he knows you're not gonna wimp out on him down the stretch. You don't even have enough passion to rephrase/retype this thing for the different threads you've posted it in!

D) Being credited for your work is an obvious right of contribution. You shouldn't even have to mention that.

Seriously, tough it out! Basic tilesets and character designs aren't as hard as you think. It's more a matter of focus and sticking to it than of talent, no matter what your skill level is. And if you don't have the focus for some grass and some dudes, than it makes you wonder about the focus to do the hunting, farming, logging, cabin building systems, all of which are going to be fairly intensive. I hope you find someone, but I think you're going to need more bait to land the fish you're lookin for.
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 PostSat Mar 29, 2014 3:16 pm
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Not to mention... if you're not doing the art, and you're not doing the programming, what exactly are you doing?
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 PostSat Mar 29, 2014 3:49 pm
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Mogri wrote:
Not to mention... if you're not doing the art, and you're not doing the programming, what exactly are you doing?

Haha, my thoughts exactly.

You really should tough out the tilesets and character sprites. It's really not all that hard. Even if you are very unskilled and make something that looks super blocky like an atari game, people will still love it. It's everyones unique style, despite how poor, that makes each game worth playing. Just check out some tutorials. I bet you could learn all you need to know with in 4 hours. Theres some good tutorials on the wiki I believe, also some threads on drawing graphics, youtube videos including the few that I made, or just straight up look how to draw basic sprites and tiles in google. There's so much resources and everyones here to help and critique. If you ever get to a point where the arts not working out, just screenshot what you've got and ask for advice in the forums.

Same goes for programming. You could learn the basics in a few hours, then just refer to the plot scripting dictionary for specific codes and get help in the forums.

My advice is to just wing it on your own. Don't worry about graphics, just draw everyone as stick figures and use your imagination. Do all the gameplay ideas, and coding. Then at the very end you can simply go back and improve the graphics until you get them how you want. Or at least show off your stick figure game to potential artists that may like your game concept.
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 PostSat Mar 29, 2014 8:14 pm
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Heh, you guys are awesome. This isn't really something new though right? There's always people popping up that want to be a game developer but lack any sort of skill to do so.
That said, this is one of the worst game proposals I've ever seen. You can't go, "here's the plot" and then not give a single plot point but instead start describing Animal crossings.

My suggestion is normally to give game making a try on your own first before you try to colab with others. But in your case, I suggest leaving this place, giving up on your dreams of making games and becoming a janitor.
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 PostSat Mar 29, 2014 8:43 pm
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No need to be a jerk about it.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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 PostSat Mar 29, 2014 9:15 pm
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Meowskivich wrote:
No need to be a jerk about it.


Well Meowskivich, that's just it isn't it. I personally think there is an actual need to be a jerk about it.
And for the record, your one line response is actually the jerkiest post in this thread.
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 PostSat Mar 29, 2014 9:54 pm
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Being a jerk about it is a controversial strategy that has gained its share of supporters and detractors over the years. Those who support it claim that if harsh words were able to dissuade you, you shouldn't have been making games anyway. They also claim that it can lead to an underdog "gonna prove them wrong" kind of attitude that could be beneficial! We've had our fair share of "Be a jerk" proponents over the years, and it doesn't seem like that theory is going away any time soon.

On the other hand, trying to be nice also has its supporters. They claim that a nurturing environment leads to growth, that you should never be mean to someone enthusiastic about a shared hobby, that.. you gotta give everyone a chance and shouldn't do anything that might risk turning them off before they've had that chance. Strangely, though these nice people support the right for someone to post asking for help, very few actually ever take up the offer proposed in one of these "Make my game, please!" posts.

Hashtag TeamJerk.
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 PostSat Mar 29, 2014 11:40 pm
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I was about to say almost the same thing. Being a jerk is a great thing in any field of work that can be critiqued. I actually find there isn't enough people being jerks towards my art/game posts. It really isn't any help to me if someone says my stuffs neat or looks good. I'm still waiting for some deeply negative comments because until then, I won't know if my games decent looking.

Improving all aspects of your game making is something you should strive for. Hopefully this smack of reality will thrust you in the right direction. Don't feel like you have to overwhelm yourself with so much learning though. Just learn the bare minimum that you require as you go along through the game making process.
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 PostSun Mar 30, 2014 12:45 am
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As for harsh words on your art work and such sheam there's not much to say yet. Your maptiles look awesome, if not a bit plain or unfinished.
Quote:

The other graphics you have posted in the past are all interesting but tend to lack refinement.
However, it all comes down to how it looks in the game. Even stick figured can look great if they are presented correctly in game. So I look forward to this game you're making.
The "game" you've already uploaded is basically a tech demo and there's not much there to really comment on other than it seems you have a good grasp on scripting which leads me to be even more excited for when you release an actual game.
I'll be sure to let you know if your game is bad when you release it.
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 PostSun Mar 30, 2014 1:53 am
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This is just my opinion, so take this for what it's worth.

There's a huge difference in constructive criticism and just being a jerk. While I agree that the OP went about this in the worst possible way, saying he should "give up on his dreams and become a janitor" is not funny and is a pretty childish thing to say.

We all know that the OHRRPGCE community gets smaller each year, and comments like these do not help one bit. I've seen more of these in the past week than I really care for, and it almost reminds me of being back in the Zantetsuken days when people were overly critical about the smallest things. It's not a great way to represent a community of designers thats active numbers dwindle each year.

All I'm saying is that despite the laughable effort the OP put in to pleading his case, we should be encouraging him to do the right thing instead of being a douche about it.
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 PostSun Mar 30, 2014 2:35 am
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Meatballsub wrote:
This is just my opinion, so take this for what it's worth.

There's a huge difference in constructive criticism and just being a jerk. While I agree that the OP went about this in the worst possible way, saying he should "give up on his dreams and become a janitor" is not funny and is a pretty childish thing to say.

We all know that the OHRRPGCE community gets smaller each year, and comments like these do not help one bit. I've seen more of these in the past week than I really care for, and it almost reminds me of being back in the Zantetsuken days when people were overly critical about the smallest things. It's not a great way to represent a community of designers thats active numbers dwindle each year.

All I'm saying is that despite the laughable effort the OP put in to pleading his case, we should be encouraging him to do the right thing instead of being a douche about it.


This. Please keep it civil.
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 PostSun Mar 30, 2014 3:09 am
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V

Keep it civil? Seriously?
The way you two are acting makes it seem like we're (or I'm) calling the guy racial slurs and stalking his facebook page. Things are clearly civil here already.
Though if they weren't, taking a stance that doesn't defend one side but instead only opposes the other isn't a great way to keep things civil. Nor is resulting to name calling.

On the topic of active members, did you ever think that it might not be the criticism that makes people leave, but instead criticism of the criticism.
Or maybe it's just the utter lack of activity? Or people just posting stuff about their own projects without really commenting on other people's works? It could be as simple as people actually playing and reviewing other people's games?
Super Slime
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 PostSun Mar 30, 2014 3:33 am
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Spoonweaver wrote:
Though if they weren't, taking a stance that doesn't defend one side but instead only opposes the other isn't a great way to keep things civil.


...I don't think you get what "civil" means.
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 PostSun Mar 30, 2014 3:40 am
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Mogri wrote:
Spoonweaver wrote:
Though if they weren't, taking a stance that doesn't defend one side but instead only opposes the other isn't a great way to keep things civil.


...I don't think you get what "civil" means.


I don't think you "get" what civil means if you quote the guy calling someone a douche as an example.
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