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Slime Knight
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 PostSat Oct 11, 2014 7:06 am
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Bob the Hamster wrote:
Finally there is some experimental in-app purchase support. I have it working smoothly for the OUYA store, but I have only just barely started trying to make it work with Google Play.

In-App purchases for Ouya work? And are going to be implemented for Android? Best news I've heard all day.

On a side note, could I recommend a sticky forum post, or a new Wiki page that links to all the currently available Google Play and Ouya titles available? I just went through some of the Google Play links above, and I am very impressed at the rave reviews most of the games are getting in the play store. Personally I'd like to see a download center embedded into the Game.apk, so that it can just be placed into the Play Store. Then when someone opens it, they can either choose from a list of games they already have on their device, or download additional free games from an easy to use download center. This would get additional exposure for the engine and it's games. Just an idea, take it or leave it.

So Kudos for those who were brave enough to venture into the Play Store! Glad to see Walthros there, this is one of my fav OHR games that I played all the way through.

Edit: Was just reading through the information about the Android port on the wiki, and stumbled on the expansion files part... This would technically solve the issue with packaging entirely, since the RPG file can be uploaded separately by the game developer. All that should need to be done, is the APK needs to be remodulated to use the developers Java classpath, and their key. So, perhaps apktool mentioned above will be of use, as they can decompile smali code, so you may be-able to use that feature to update the classpath and other data.
Metal King Slime
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 PostSat Oct 11, 2014 10:15 am
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I actually also wanted such a feature built into OHRRPGCE Game.apk. But that seems like substantial effort to put together.
Liquid Metal King Slime
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 PostSat Oct 11, 2014 11:54 pm
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Oh great, one of the threads I posted in after I got my wisdom teeth out.

Welcome Back, Chronoboy!

I was actually thinking of putting together a thread that featured all the Android or Ouya ported games, but hadn't gotten around to it. I was also thinking of a good way to perhaps convince people to port more games. Perhaps even work harder on their games with the plan to port them.

The idea of making the OHR into it's own mini store seems neat, however I don't think it would be the best way to go about it. First of all, some games need a bit of tweaking to play well on the phone, most don't but some do. Also, our current game lists are kind of full of terrible things. I mean don't get me wrong I love the terribleness personally, I just don't think it's the best way to go about helping the engine. Secondly, we should really get developer permission if we're going to offer their games on this new medium. That said, a lot of the developers of the older good games might be hard to find and most of the developers of the newer good games are already planning their own android releases.

The best way to go might be making some sort of Best of OHR Pack for the android and/or ouya. We'd need to hold some sort of thread/contest to see what should be included I'd think.
Metal King Slime
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 PostSun Oct 12, 2014 6:13 am
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I know that James posted a list of all OHRRPGCE games on Ouya and Android on the Ouya forums a while back.

The main point of the complete OHRRPGCE games list was to find games that might be suitable for porting.

It's true that many OHR games won't work out of the box on Android. But ti's possible to improve the engine to support more, and people could always test games and put together a curated list. It would even be possible to have some adjustable settings that other people can create for a game without actually modifying it, such as making an onscreen button to the Z key.

A website or (basically the same thing) download tool that just provides links to games hosted elsewhere doesn't need permission. It's not like asking permission before linking to someone's website is etiquette. But I wouldn't package up someone else's game and distribute it without permission.
Liquid Metal King Slime
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 PostSun Oct 12, 2014 5:28 pm
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Well ok, permission might be a strong way to put it.
However, think of it this way. A lot of OHR people have started to branch into possibly selling their games on android. If you made a free way to get their games on android it might affect that. I'm not saying it's illegal or something crazy like that. I'm just saying it's not ideal for what some people are trying to do.
Some sort of OHR game pack with like 5-10 good games would really be best here.
Slime Knight
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 PostSun Oct 12, 2014 9:03 pm
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Spoonweaver wrote:
Welcome Back, Chronoboy!

Thanks!

Spoonweaver wrote:
The best way to go might be making some sort of Best of OHR Pack for the android and/or ouya. We'd need to hold some sort of thread/contest to see what should be included I'd think.

That sounds like a great idea, similar to the humble bundle I guess. Perhaps part of the proceeds made, if the pack will be sold, could go to support the developers of the engine. This might be a great way to support the engine better, let alone get it some good PR. If people interested in making their own games sees these games in the Android market, they might check out the engine and contribute.

As I have praised many times before, this is one the best open source/freely available RPG engines available. It has a huge array of features, and with every new release, more features are being added. It feels more feature complete than the alternatives. It is also cross-platform, so developers don't have to worry or care about porting issues like most indie devs need to think about. I just wish that FreeBasic had a Xbox/PS/WiiU compile backend, so that games could be ported to even the next-gen consoles.

Anyways, enough with my engine praising for one day...

TMC wrote:
A website or (basically the same thing) download tool that just provides links to games hosted elsewhere doesn't need permission. It's not like asking permission before linking to someone's website is etiquette. But I wouldn't package up someone else's game and distribute it without permission.

Is that so? What ever happened to the OHRSpot Project from before? I technically still have my gamelist website code. If that Google Doc of yours has all the external links, if I find the time soon, I can see about putting that gamelist online and adding all those links using a CSV import into the database. I am thinking of perhaps porting it over to Google App Engine, as it is free hosting with a nifty domain name. Just looked at the sheet, no links to the downloads.

To the original author of this post and the original question: While looking online to see what other RPG engines are available I came across this great page that should be very helpful to you. I was only looking for other engines to compare OHR's superiority. OHR is also on this list:

http://rpgmaker.net/portal/engines/
Metal King Slime
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 PostFri Oct 17, 2014 1:05 pm
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Spoonweaver wrote:
Well ok, permission might be a strong way to put it.
However, think of it this way. A lot of OHR people have started to branch into possibly selling their games on android. If you made a free way to get their games on android it might affect that.


I had honestly forgotten about that. You're right, if people want to sell their games on Android and give them out for free on PC then we should try not to seriously undercut them. However I think you definitely should be able to play OHR games on your phone by default; they were made to be played. It's odd that we don't have a obvious link to the OHR game player android app anywhere.

Quote:
Is that so? What ever happened to the OHRSpot Project from before? I technically still have my gamelist website code.


Was probably never mentioned again, except in IRC. You wrote some code? I can't remember that. Did it get anywhere?
Liquid Metal King Slime
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 PostFri Oct 17, 2014 2:26 pm
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TMC wrote:
However I think you definitely should be able to play OHR games on your phone by default; they were made to be played. It's odd that we don't have a obvious link to the OHR game player android app anywhere.


The main reason I had not linked it yet is because it is still not automated with the nightly builds, it only rebuilds when I run a script

However, when we do the Callipygious release, I will make sure to do a android build of the standalone game player for that.
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