Bob the Hamster wrote:
Finally there is some experimental in-app purchase support. I have it working smoothly for the OUYA store, but I have only just barely started trying to make it work with Google Play.
In-App purchases for Ouya work? And are going to be implemented for Android? Best news I've heard all day.
On a side note, could I recommend a sticky forum post, or a new Wiki page that links to all the currently available Google Play and Ouya titles available? I just went through some of the Google Play links above, and I am very impressed at the rave reviews most of the games are getting in the play store. Personally I'd like to see a download center embedded into the Game.apk, so that it can just be placed into the Play Store. Then when someone opens it, they can either choose from a list of games they already have on their device, or download additional free games from an easy to use download center. This would get additional exposure for the engine and it's games. Just an idea, take it or leave it.
So Kudos for those who were brave enough to venture into the Play Store! Glad to see Walthros there, this is one of my fav OHR games that I played all the way through.
Edit: Was just reading through the information about the Android port on the wiki, and stumbled on the expansion files part... This would technically solve the issue with packaging entirely, since the RPG file can be uploaded separately by the game developer. All that should need to be done, is the APK needs to be remodulated to use the developers Java classpath, and their key. So, perhaps apktool mentioned above will be of use, as they can decompile smali code, so you may be-able to use that feature to update the classpath and other data.



