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Programs similar to OHR? 
 PostTue Mar 25, 2014 10:39 pm
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Are there any programs that are like the OHR but more powerful and preferably have the option to port games made to Android or IOS so I can either sell or earn ad revenue?
Liquid Metal King Slime
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 PostTue Mar 25, 2014 10:55 pm
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Specifically for RPG-games? There are a few, but I am not aware of any with export to Android or iOS

The OHRRPGCE does have experimental Android support, and there are a few OHRRPGCE games in the Google Play store, and a few on OUYA

If you mean general game engines that are not specific to RPGs, there are a bunch of options.

I haven't worked with it myself, but I keep hearing positive things about Unity, and it has recently become free for indie developers
Metal King Slime
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 PostWed Mar 26, 2014 9:15 am
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I looked around and didn't see any high profile ones either. Maybe you will have to use a more general engine like GameMaker plus some scripts or plugins that someone else has already written for it for creating RPGs.
Red Slime
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 PostWed Mar 26, 2014 9:16 am
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I believe there's Stencyl and Game Maker: Studio. Though, the only one I have extended experience with is RPG Maker VX Ace, which is pretty versatile, though I'm not sure it's android/ios compatible.
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 PostWed Mar 26, 2014 9:40 am
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Was meaning specific to RPGs. OHR has experimental Android support? Did not realize this. Does that mean next version may have full support? How often does he update it now?
Liquid Metal King Slime
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 PostWed Mar 26, 2014 2:09 pm
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The current development version is available as nightly WIP builds

We are still a good ways off from the next stable update, but it expect it to happen this year.

Android support works, but right now it requires compiling from source code, which is somewhat difficult to do. If someone has a game that is ready to release on Android, I can help them package it.
Metal King Slime
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 PostWed Mar 26, 2014 3:34 pm
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Thread about it here:
http://www.slimesalad.com/forum/viewtopic.php?t=5728

It's not necessary to package a game into a self-contained app to play it on Android; you only need to do that if you want to distribute it. To play .rpg files, instead use this (few weeks old):
http://hamsterrepublic.com/tmp/ohrrpgce-game-android-debug.apk

Quote:
We are still a good ways off from the next stable update, but it expect it to happen this year.


It's been a year since the last release, so I don't want to drag it out all that much longer.
Liquid Metal King Slime
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 PostWed Mar 26, 2014 6:32 pm
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The heck is this thread?
LogHeckTech wrote:
Hey people of a community that revolves around the ohrrpgce, help me find a engine that isn't the ohr. I'm to lazy and dumb to search for myself. I don't even know that the OHR has the main thing I'm looking for. All of my games are likely to suck.


why do we always respond to these types of threads.
Metal Slime
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 PostWed Mar 26, 2014 9:38 pm
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Wow. That's a bit excessively nasty there.

Sounds like he didn't know that the OHR was working on Android support and was looking for a similar program that did have that kind of feature already built in. Considering that it's an in-progress nightly feature (in other words, not even in the version that people are most likely to download) that probably hasn't been publicly mentioned in very many places yet, not knowing that the OHRRPGCE can do that already is understandable (especially for someone with only 4 posts, who probably hasn't been actively reading through the forums for ages or digging through every single thread looking for some sign of OHR Android support already being a thing before asking about it here.)

Maybe a little on the lazy side, yeah, but hardly the kind of question that deserves a "durr, me am rephrase post in words that make it sound 50x worse, baseless assumption lololol" reply.
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Liquid Metal Slime
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 PostWed Mar 26, 2014 9:48 pm
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Spoon has done quite a few of these posts today. Not sure what the deal is with that.
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Liquid Metal King Slime
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 PostWed Mar 26, 2014 10:40 pm
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I had all my wisdom teeth out this morning and i'm pretty doped up. I'd apologize for my posts but I just took another hydrocodon and it might be the meds talking but everything I posted still seems pretty valid.
I'll be sure to reread this tomorrow and decide if I should apologize or talk about how you suck as well Fmurfette.
 
 PostSun Jul 27, 2014 2:14 am
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I was under the impression this forum was for game making in general, not just the OHR.

Bob the Hamster wrote:
The current development version is available as nightly WIP builds

We are still a good ways off from the next stable update, but it expect it to happen this year.

Android support works, but right now it requires compiling from source code, which is somewhat difficult to do. If someone has a game that is ready to release on Android, I can help them package it.

Thanks man. I haven't even mad the game yet, I'm gonna start tonight. I used to mess with OHR all the time when I first got it about 10-12 years ago, but I slacked off.


Spoonweaver wrote:
((Deleted by moderator))


What?
Liquid Metal King Slime
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 PostSun Jul 27, 2014 3:01 am
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Spoonweaver's comment was out of line. Your original question was perfectly reasonable, and we are happy to welcome users of other engines.

Your escalation was even more out of line. Lets try to turn this discussion civil again!
 
 PostSun Jul 27, 2014 4:12 am
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Bob the Hamster wrote:
Spoonweaver's comment was out of line. Your original question was perfectly reasonable, and we are happy to welcome users of other engines.

Your escalation was even more out of line. Lets try to turn this discussion civil again!


Alright, sorry. So when it's compiled for Android, do you have to use another app to open it? Like game.exe for android? Also, is it possible to insert an ad or two to earn some revenue?
Liquid Metal King Slime
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 PostSun Jul 27, 2014 4:24 am
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There are two ways to run your game on Android. One is to sideload your rpg file and open it with this: http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-game-android-debug.apk

That method is best for testing.

The other method is to compile a standalone version. Here are a couple examples:

https://play.google.com/store/apps/details?id=com.redtrianglegames.batmanandrobin
https://play.google.com/store/apps/details?id=com.superwalrusland.ckane
https://play.google.com/store/apps/details?id=com.spoonweaver.slimeomancy
https://play.google.com/store/apps/details?id=com.ohrrpgce.rambleplanet

Compiling an standalone Android OHRRPGCE game requires a linux computer, the Android SDK, the OHRRPGCE source code, and various support tools. I can help you with this stage when you are ready, you don't need to do it yourself. This article describes what files I need from you so I can compile an apk for you: http://rpg.hamsterrepublic.com/ohrrpgce/Things_James_Needs_To_Package_Your_OHRRPGCE_game_For_Android_For_You

As for monetization, there are a couple options.

You can just set a price in the Google Play store. That is definitely the easiest.

You can sort of do ads, but you can't do them nicely. Making an ad in-game is not hard, but there is no way to click on it and send the user to a web page.

Finally there is some experimental in-app purchase support. I have it working smoothly for the OUYA store, but I have only just barely started trying to make it work with Google Play.
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