TMC wrote:
If you want to do something like that, don't place thousands of NPCs (you'll quickly hit the 300 NPC limit anyway). Use an each-step script and check the coordinates (or check for a zone).
sheamkennedy wrote:
If you are looking for a workaround to this in the future, I believe I have happened upon one.
If you are looking for a workaround to this in the future, I believe I have happened upon one.
If you want to do something like that, don't place thousands of NPCs (you'll quickly hit the 300 NPC limit anyway). Use an each-step script and check the coordinates (or check for a zone).
Good call. That clears up the workarounds disadvantage. I'll totally be doing this for dungeons in my game. Do you by chance know why the built-in wraparound feature exhibits this flicker to begin with? Just out of curiosity.
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