Here's the song: https://www.youtube.com/watch?v=KK3FmF8prPs
I also posted in the songs section on Castle Paradox but I know it's usually dead over there. It's posted as a ".wav" so anyone can use it for their game after converting to ".ogg". Since it's a ".wav" the audio loops seamlessly, I already tested it out and it seems good.
On a cool side note, I also attempted to manually convert other ".wav" files in to ".ogg" by changing their extension. I noticed some songs after importing would give me an error saying that there was no bit located at a certain position in the songs file. CUSTOM still seemed to import the song despite the error and the resulting ".ogg" sounded CRAZY when played back in CUSTOM. I have a feeling it's because these other songs were sampled at a different bit depth or something. Either way if anyone wants to hear some weird glitchy garbage music then try it out. Unfortunately I couldn't export the resulting ".ogg" song as it refused to play back in my iTunes due to corruption. I shall experiment more. Perhaps I'll record the results in to my KP3 and dissect it, I love purposely corrupting things....
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
sheamkennedy wrote:
On a cool side note, I also attempted to manually convert other ".wav" files in to ".ogg" by changing their extension.
On a cool side note, I also attempted to manually convert other ".wav" files in to ".ogg" by changing their extension.
Changing a filename can never change the format of a file-- and on occasions when it looks as if it works, it is an illusion.
sheamkennedy wrote:
I noticed some songs after importing would give me an error saying that there was no bit located at a certain position in the songs file. CUSTOM still seemed to import the song despite the error and the resulting ".ogg" sounded CRAZY when played back in CUSTOM. I have a feeling it's because these other songs were sampled at a different bit depth or something. Either way if anyone wants to hear some weird glitchy garbage music then try it out. Unfortunately I couldn't export the resulting ".ogg" song as it refused to play back in my iTunes due to corruption. I shall experiment more. Perhaps I'll record the results in to my KP3 and dissect it, I love purposely corrupting things....
I noticed some songs after importing would give me an error saying that there was no bit located at a certain position in the songs file. CUSTOM still seemed to import the song despite the error and the resulting ".ogg" sounded CRAZY when played back in CUSTOM. I have a feeling it's because these other songs were sampled at a different bit depth or something. Either way if anyone wants to hear some weird glitchy garbage music then try it out. Unfortunately I couldn't export the resulting ".ogg" song as it refused to play back in my iTunes due to corruption. I shall experiment more. Perhaps I'll record the results in to my KP3 and dissect it, I love purposely corrupting things....
Haha! That does sound amusing :)
I just use Audacity to change from one format to .ogg. Though, Midi is not convertable.
May the Moon light your path, and the Shadows hide you from your prey.
Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
May the Moon light your path, and the Shadows hide you from your prey.
Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
Nice track!
So does this .wav corrupt when importing into Custom? If so I'll like to try it out myself.
SDL_mixer, which is used by the default music_sdl backend, does actually have trouble with bitrates other than a couple of the most common ones. (eg it doesn't like 48kHz). But tracks with other bitrates are still recognisable, just too fast or slow.
So does this .wav corrupt when importing into Custom? If so I'll like to try it out myself.
SDL_mixer, which is used by the default music_sdl backend, does actually have trouble with bitrates other than a couple of the most common ones. (eg it doesn't like 48kHz). But tracks with other bitrates are still recognisable, just too fast or slow.
TMC wrote:
Nice track!
So does this .wav corrupt when importing into Custom? If so I'll like to try it out myself.
SDL_mixer, which is used by the default music_sdl backend, does actually have trouble with bitrates other than a couple of the most common ones. (eg it doesn't like 48kHz). But tracks with other bitrates are still recognisable, just too fast or slow.
So does this .wav corrupt when importing into Custom? If so I'll like to try it out myself.
SDL_mixer, which is used by the default music_sdl backend, does actually have trouble with bitrates other than a couple of the most common ones. (eg it doesn't like 48kHz). But tracks with other bitrates are still recognisable, just too fast or slow.
This .wav that I made does not corrupt. It was actually all the songs in a Beck album of mine that were corrupting upon import. I actually made a mistake in my message earlier. I meant if I convert the .wav to .mp3 and then use CUSTOM to import the .mp3 and convert it in to a .ogg, the song will sound weird. Either way this is not an issue, I know how to properly convert music formats. It was more of an experiment that resulted in some strange sounds.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases



