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Liquid Metal Slime
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refresh_map_slice message in g_debug.txt 
 PostTue Feb 18, 2014 3:01 am
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Whenever I run my game, it creates a g_debug.txt file in the same directory. The final bit of the text file reads:

Quote:
Partial game data upgrade...
NULL SliceTable.MapLayer(1) when reseting tilesets in refresh_map_slice()
Null map layer 1 when sorting in refresh_map_slice


It doesn't have any affect on my game running, but I'm just wondering.
Liquid Metal Slime
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 PostTue Feb 18, 2014 3:41 am
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Well, I figured out that the message goes away when I disable the bitset "recreate map slices when changing maps". So nevermind, I guess.
Liquid Metal King Slime
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 PostTue Feb 18, 2014 5:28 am
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Thank you for mentioning it anyway :)

Are you using beelzebufo, or a nightly wip?
Metal King Slime
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 PostTue Feb 18, 2014 6:41 am
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Yes, that message has been around for a long time, but no one has ever gotten around to investigating it. Please ignore it. (Nightlies right now have even more warnings printed in g_debug.txt)
Liquid Metal Slime
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 PostWed Feb 19, 2014 1:19 am
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Bob the Hamster wrote:
Thank you for mentioning it anyway Smile

Are you using beelzebufo, or a nightly wip?


Beelzebufo
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