Quote:
Partial game data upgrade...
NULL SliceTable.MapLayer(1) when reseting tilesets in refresh_map_slice()
Null map layer 1 when sorting in refresh_map_slice
NULL SliceTable.MapLayer(1) when reseting tilesets in refresh_map_slice()
Null map layer 1 when sorting in refresh_map_slice
It doesn't have any affect on my game running, but I'm just wondering.



