I made a game and you can't stop me.
http://www.slimesalad.com/misc/brood.html
It's all server-side, so no one is impressed if you cheat your way to victory, but you can totally do that if you know much about JS.
Post your tales of thrilling victory or crushing defeat.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
RMSephy wrote:
Is the game working? When I start a new game, it generates the random rooms but it doesn't show where the doors or characters are. I tried using Chrome and Internet Explorer.
haha perfect
It was originally working only in FF. I've since fixed it for Chrome. IE still isn't working.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
It doesn't seem to load the map correctly, like, at all.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
PK Fiya Fox!
Or Fire Fox, as I'm sure I made this joke before and someone had no idea what I was talking about.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Or Fire Fox, as I'm sure I made this joke before and someone had no idea what I was talking about.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Meowskivich wrote:
PK Fiya Fox!
Or Fire Fox, as I'm sure I made this joke before and someone had no idea what I was talking about.
Or Fire Fox, as I'm sure I made this joke before and someone had no idea what I was talking about.
Shame on that someone.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
whoop whoop
though the thought just crossed my mind that it may be because I'm usually zoomed-in in the browser because all this tiny text everywhere. that may be the cause of the problem.
edit: nope.avi
tried, didn't do anything.
also, sometimes it does work correctly, but that's about 2 in 20-something times I've tried.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
though the thought just crossed my mind that it may be because I'm usually zoomed-in in the browser because all this tiny text everywhere. that may be the cause of the problem.
edit: nope.avi
tried, didn't do anything.
also, sometimes it does work correctly, but that's about 2 in 20-something times I've tried.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Fun game! Quite addictive.
I'm using Firefox 26.0, and most of the time the rooms aren't drawn correctly:
The maps show correctly in Konqueror, so I used that instead. If I start a new game repeatedly some of the time the map is drawn correctly. How often depends on the map size. Easy maps are drawn correctly about 20% of the time. Even then, I notice that the vertical walls of rooms more than 1 tile long appear to zig-zag by one pixel.
The colours of the communications and medbay rooms could be more distinct; to me they appear nearly identical (I'm slightly colour blind, which is never an issue except when using computer interfaces)
My biggest complaint is that the difficulty jump between Normal and Hard is huge. I can beat Normal every time easily, but haven't managed to beat Hard after many attempts. This is the closest I got:
I always run out of ammo. It would be nice if the medbays and weapons rooms were more evenly distributed; often they're all lumped together which is challenging.
Edit: oh, Meow beat me to it.
I'm using Firefox 26.0, and most of the time the rooms aren't drawn correctly:
The maps show correctly in Konqueror, so I used that instead. If I start a new game repeatedly some of the time the map is drawn correctly. How often depends on the map size. Easy maps are drawn correctly about 20% of the time. Even then, I notice that the vertical walls of rooms more than 1 tile long appear to zig-zag by one pixel.
The colours of the communications and medbay rooms could be more distinct; to me they appear nearly identical (I'm slightly colour blind, which is never an issue except when using computer interfaces)
My biggest complaint is that the difficulty jump between Normal and Hard is huge. I can beat Normal every time easily, but haven't managed to beat Hard after many attempts. This is the closest I got:
I always run out of ammo. It would be nice if the medbays and weapons rooms were more evenly distributed; often they're all lumped together which is challenging.
Edit: oh, Meow beat me to it.
That's interesting. Are you on the default zoom? I notice your fonts are off (I thought Tahoma was web-safe, but maybe Linux uses an alternate font for it). Everything else has precise pixel widths. If I use zoom, I get the same result as Meowskivitch. Press Ctrl+0 to reset your zoom in FF.
Yes, Normal is pretty easy. If you jam the queen behind an isolated area, you've won and can take your time. Maybe I'll introduce a Medium with two queens that can't unjam doors.
I can win Hard pretty consistently, though. I've come close to Nightmare a few times, so I feel like it is possible. I'll introduce Ultra Double Nightmare if I manage to win
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Yes, Normal is pretty easy. If you jam the queen behind an isolated area, you've won and can take your time. Maybe I'll introduce a Medium with two queens that can't unjam doors.
I can win Hard pretty consistently, though. I've come close to Nightmare a few times, so I feel like it is possible. I'll introduce Ultra Double Nightmare if I manage to win
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Bob the Hamster wrote:
This looks cool! I am also having similar room rendering problems to everyone else, using Firefox 26.0 on Linux.
That's strange, I'm also on Firefox 26.0 on Linux (Xubuntu) and I'm not having any rendering problems at all. Haven't tried any other browsers though.
And yeah, the game is pretty cool
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl



